06-05-2008, 06:54 PM | #111 | |
Join Date: May 2007
Location: Cincinnati, OH USA
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Re: First thoughts on D&D 4th edition
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--Mike L. |
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06-05-2008, 07:09 PM | #112 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: First thoughts on D&D 4th edition
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But hey - no more making picking locks by hand useless through a simple "knock" spell!
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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06-05-2008, 07:45 PM | #113 | |
Join Date: Aug 2007
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Re: First thoughts on D&D 4th edition
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It'd be interesting to see what 4e classes really are indispensable.
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Fred Brackin |
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06-05-2008, 08:00 PM | #114 | |
Join Date: Sep 2004
Location: Oldenburg, Germany
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Re: First thoughts on D&D 4th edition
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GURPS Repository • Sunken Castles, Evil Poodles - translating German folk tales into English! |
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06-05-2008, 08:13 PM | #115 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: First thoughts on D&D 4th edition
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06-06-2008, 08:40 PM | #116 |
Join Date: Apr 2008
Location: California
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Re: First thoughts on D&D 4th edition
I'll be interested in 4e when I see something on the bard class. Until then, I'll be sticking to 3.5.
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syxtfour: The Duck of Doom. He totally called it. Totally. |
06-07-2008, 12:12 AM | #117 |
Join Date: May 2008
Location: Colorado
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Re: First thoughts on D&D 4th edition
Looked at the books today.
First reaction is no way in hell. This doesn't resemble D&D in any of the incarnations that I have played before. (Basic, 1st, 2nd, 3.x) I might be willing to try to play a character, but I'm definately not running a game. |
06-07-2008, 12:20 AM | #118 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: First thoughts on D&D 4th edition
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06-07-2008, 02:32 AM | #119 | |
Join Date: Apr 2008
Location: California
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Re: First thoughts on D&D 4th edition
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syxtfour: The Duck of Doom. He totally called it. Totally. |
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06-07-2008, 04:47 AM | #120 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: First thoughts on D&D 4th edition
Played a Dragonborn Warlord yesterday (the introductory adventure - Kobold Massacre!)
I liked it. It's slimmer and quicker. Some things will take a bit to get used to, but I definitely think they're going in the right direction. One huge improvement was the remaking of the spell duration system - buffs last one encounter or one day. Another huge improvement was the introduction of workable rules for ranged combat I don't like the revamped skill system - it feels like a laundry-list. I also suspect that the +5 for being trained will become less and less significant as time goes on. Perhaps introduce a semi-trained category for skills on your skill list - if it's not on your skill list, you don't improve as level goes up.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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