Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-20-2017, 12:59 PM   #1
PK
 
PK's Avatar
 
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
Default Pyramid #3/105: Cinematic Magic


A fighter? How cute.
<floods arena with lightning>
Next challenger, please!
— Aravore, Gladiator Mage
In many settings, magic is an invisible, mysterious force -- something that underpins reality but never steps to the forefront -- which mages learn to manipulate to achieve subtle changes to reality.

This isn't about that kind of magic.

When you're ready to pull off some over-the-top rituals . . . when you're ready to dive headfirst into the cosmic pool of forbidden knowledge . . . when you're ready to kick butt and take names, you're ready for Pyramid #3/105: Cinematic Magic.
  • Comic-book wizards have a style and flair all their own, and while GURPS Thaumatology: Sorcery gives you the power levels that you need to pull that off, only Super-Sorcery! goes a step beyond that to truly emulate the flexibility and unique trappings of four-color wizards.

  • Speaking of Sorcery, have you ever wondered if it could emulate the cinematic skills and abilities of GURPS Martial Arts? Chi Sorcery shows that the answer is "Yes!" by turning Breaking Blow, Pressure Secrets, and all of your other favorite chambara skills into advantage-based abilities.

  • Any necromancer worth their salt can bind the spirit or raise the corpse of a normal mortal, but when a god dies, only Theo-Necromancy will do. This month's Eidetic Memory presents concepts, rules, and a ton of adventure seeds for those who can't let that which is dead lie.

  • With the right cookbook, an enterprising potion-brewer may be able to accomplish Gourmet Alchemy. This Modular-Ability-based framework uses Afflictions and Innate Attacks to produce potions with a wide variety of effects -- perfect for your crew of fantasy heroes.

  • In fiction, fights between the main hero and villain can vary dramatically in difficulty, and Lights! Camera! Action! explains why. This Appendix Z provides rules for meta-magical access to the goodies in GURPS Power-Ups 5: Impulse Buys, affecting where and when main characters are truly "powered up."

  • And we broke the mystic bonds imprisoning this month's Random Thought Table, which offers new ways to make acquiring magical power feel truly cinematic and special.

Store Link: http://www.warehouse23.com/products/SJG37-2705
Preview PDF: http://www.warehouse23.com/media/SJG37-2705_preview.pdf
__________________
Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ)

MyGURPS: My house rules and GURPS resources.

#SJGamesLive: I answered questions about GURPS After the End and more!
{Watch Video} - {Read Transcript}
PK is offline   Reply With Quote
 

Tags
pyramid, pyramid 3/105


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:29 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.