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Old 03-24-2019, 11:50 AM   #1
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Charge Attack Limitation

Salutations!

How would you handle a "charge attack" in GURPS? Not the kind where you run at the enemy and attack. The kind where you have to "charge" your attack immediately before attacking. Usually this is portrayed as one or several Ready, Aim, or Concentrate maneuvers. Rarely more than three, though.

I suppose both the kind of charge maneuver and the duration would have an impact on the limitation value. The duration may even be variable.

Requires Ready/Concentrate is not appropriate, as it is not suitable for attacks. Immediate Preparation Required takes one minute at the lowest level, which also makes it unsuitable for attacks. All-Out applies to the attack maneuver itself, not the one before.

Did I miss anything? How would you handle it?
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Old 03-24-2019, 12:01 PM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Charge Attack Limitation

You would appear to need Takes Extra Time, p. B115. Read to the end, there are important details there.
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Old 03-24-2019, 12:01 PM   #3
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Charge Attack Limitation

Takes Extra Time should work. It'll turn an instant use power into 1 second at the first level, then it works like an inverse version of Reduced Time.
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Old 03-24-2019, 12:54 PM   #4
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Re: Charge Attack Limitation

Muthafffff...

Should have gone to specsavers. Shame on me.

Thank you!
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Old 03-24-2019, 04:14 PM   #5
Plane
 
Join Date: Aug 2018
Default Re: Charge Attack Limitation

isn't "Requires Ready" essentially what the first level of TET does?
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Old 03-25-2019, 08:16 AM   #6
CeeDub
 
Join Date: Jan 2015
Location: UK
Default Re: Charge Attack Limitation

Quote:
Originally Posted by Plane View Post
isn't "Requires Ready" essentially what the first level of TET does?
Well... it requires a Ready maneuver, so technically, yes. But RR is explicitly only for passive abilities or abilities that would otherwise stay on without any conscious action.

Follow-up question, though: What if you need to charge your attack with TET, but can then use it until you stop? Like, charge, and then shoot until you release the trigger? Flavour-wise, this would be a continuous stream/beam. Assume appropriate enhancements (like Jet) are present.
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Old 03-25-2019, 09:45 AM   #7
Plane
 
Join Date: Aug 2018
Default Re: Charge Attack Limitation

I think that would be if you bought Rapid Fire with the option to fire individual shots.

Also if you wanted a Mega-Man style (can fire weak shots instantly, medium after 1 second hold, strong after 2 second hold) I think you would buy limitations differently on each level of the ability. TET 0 on lvl 1, TET 1 on lvl 2, TET 2 on lvl 3.
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