03-22-2019, 06:18 PM | #41 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
|
Re: Tactics for adversary near-future soldiers
Quote:
But the ETC chaingun does 78.5 damage. Against the frontal armor, which is the preferable aspect, APEP means you're confronting aproximately 60DR after divisor. Which means about 18.5 damage. With 150 hp, that chaingun needs to land 8 shots in one turn, with a RCL of 2 and a ROF of 12. That means you need to succeed by about 14 of so when firing at it, in order for the "one turn kill". Front the side, have about 43 damage after armor, and the rear, bottom and top are basically tissue paper. And that's completely realistic: if you took a 25mm or 30mm autocannon and hosed down a BMP, M113, BRDM, BTR or LAV, I'm pretty sure the end result would be exactly what we're talking about: a dead vehicle. And it's a 10 ton vehicle, not a 30 ton vehicle. And its a quarter of a million bucks, maybe half a million if you trick it out with Chameleon, IR stealth and Radar Stealth. The 18 ton IFV sports 198 frontal armor, 144 on the sides, and 72 on the bottom, rear and top. As well as a few more HP. The 30 ton Heavy APC has frontal DR 700, side DR 360, and over 230 DR on everything else. Compared to the hover craft, the Hussar has more armor, more hit points, more troop capacity, and, more weapons. And it's less than half the cost. Giving it a Chameleon surface, Infrared cloaking and Radar Stealth would add about $140,000 to the price tag. Also, it's smaller, and therefore a little bit harder to detect and shoot.
__________________
Hydration is key |
|
03-23-2019, 11:48 PM | #42 | |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Tactics for adversary near-future soldiers
Quote:
Also, the sensors used for an anti-missile/shell point-defence are quite possibly going to be quite useless for detecting relatively slow moving humans.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
|
03-24-2019, 07:08 AM | #43 | |
Join Date: Sep 2007
|
Re: Tactics for adversary near-future soldiers
Quote:
It's not like an HTML table with tags for every element of the table, formatted by the web browser. It's formatted by you, with the CODE tag telling the forum software _not_ to format it (which in untagged normal text would strip the leading spaces, compressing the space between the columns, and so on). Less BB-coding than a QUOTE, even, since it's missing the backlink reference bit. |
|
03-24-2019, 02:05 PM | #44 | |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
|
Re: Tactics for adversary near-future soldiers
Quote:
__________________
Hydration is key |
|
03-25-2019, 03:10 AM | #45 | |
Join Date: Aug 2004
Location: Udine, Italy
|
Re: Tactics for adversary near-future soldiers
Quote:
|
|
03-25-2019, 03:14 AM | #46 | |
Join Date: Aug 2004
Location: Udine, Italy
|
Re: Tactics for adversary near-future soldiers
Quote:
|
|
03-25-2019, 03:25 AM | #47 | |
Join Date: Aug 2004
Location: Udine, Italy
|
Re: Tactics for adversary near-future soldiers
Quote:
Psis who can create physical effects, chiefly telekinetics, aren't actually that much different from TL9 technology that can produce homing mini-missiles, and will probably be dealt with by standard infantry tactics: fire and maneuver, probably lots of suppressive fire by supporting arms, and lots of overwatch. Psis who can meddle with the minds will be dealt with by... more overwatch, in a sense: the enemies will come up with ways to keep tabs on the behavior of their own soldiers, and possibly interfere with it. After all, they are in powered armor. If there is a remote switch, a soldier who is in that armor can be effectively immobilized by his own side. The armor suits will have biosensors, the enemy might come up with detectable indicators that a soldier is trying to resist a telepathic takeover, or some such, and then the lieutenant will switch the armor and weapons off from a distance. Stand-off weapons, already discussed above, will make sense, as well as sneaky snipers (who are stand-off weapons). Precognition will probably require creating a no-win situation, which is probably not in the field of tactics. Identify the psi and take his Dependents hostage. Ordinary grunt squads won't have more than this, but psi-hunting special teams will probably field their own quisling psis, too. |
|
03-25-2019, 05:23 AM | #48 |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Tactics for adversary near-future soldiers
Unless the supers decide to actually make a stand and fight it out, catching them is going to be more of a security/police matter than a military one.
I would expect military units that do run into them will be whatever is handy to reinforce the security forces when things get out of hand. According to the OP they know supers exist, so they'll have some drills to deal with the more common categories (whatever they are in this setting), but they probably won't be dedicated anti-super forces. Those come in later if the PCs haven't won or cleared out yet. One problem is that a soldier in a TL9 powered suit with gear is comparable to a low-end super in blasting power, is probably tougher, and almost certainly has more reach and better sensors than a low-powered blaster-brick has. And there are many of soldiers, all in communication with each other and trained to co-operate. Thus low-end supers will need powers that can let them fight in ways other than direct confrontation. Thus psis and illusionists messing with soldiers' heads, and the like. One that can dampen high-tech gadgets over an area (or drain their power) would be awesomely useful.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
03-25-2019, 05:51 AM | #49 | |
Join Date: Jan 2006
Location: Central Europe
|
Re: Tactics for adversary near-future soldiers
Quote:
__________________
"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
|
03-25-2019, 06:36 AM | #50 |
Join Date: Feb 2016
|
Re: Tactics for adversary near-future soldiers
In this case, I think the classic bricks are a liability and will likely end up being killed during the initial invasion. After the initial invasion, the resistance would be comprised on the subtle supers, though some abilities are better than others. For example, Invisibility needs to work on machines to allow supers to bypass power armored soldiers, as the soldiers will be depending on their suits sensors instead of their own senses, and will likely need to work against UV and IR vision as well.
|
|
|