02-21-2019, 08:06 AM | #11 | |
Join Date: Sep 2004
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Re: Alternatives to the Throwing rules
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BL is great for determining the ratio or level of throwing relative to your ST for both the normal and log progression. It doesn't work well to multiply for distance, though. |
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02-21-2019, 11:30 AM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Alternatives to the Throwing rules
Realistically, there shouldn't be a ST multiplier at all -- just give a fixed range based on the ratio of object weight to BL (for log ST, don't use ratios at all, just use ST offsets -- i.e. a 10 lb object requires ST 7 to lift, so if you have ST 10 use the numbers for a difference of +3).
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02-21-2019, 11:57 AM | #13 | |
Join Date: Sep 2004
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Re: Alternatives to the Throwing rules
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I'd also be somewhat careful capping damage/range. If you can throw a bullet with the same force that a gun would launch it, shouldn't you get similar results? |
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02-21-2019, 02:03 PM | #14 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Alternatives to the Throwing rules
Eh, the throwing and ranged muscle powered weapons are fixed weight weapon with variable ST. If you throw the same object with greater strength, it's going to go further, but the point is that ST 20 can throw 4x the weight for 2x the distance, and it should be 4x the weight for 1x the distance.
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02-21-2019, 09:45 PM | #15 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Alternatives to the Throwing rules
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I appreciate Anthony's issue, but the problem is that LogST really doesn't like to line up well. I'm still struggling to come up with useful throwing rules for LogST. |
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02-21-2019, 09:55 PM | #16 | |
Join Date: Sep 2004
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Re: Alternatives to the Throwing rules
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Perhaps it would be best to set various benchmarks (ST, weight, distance) and build various cinematic rules that accomplish that? |
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02-21-2019, 10:49 PM | #17 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Alternatives to the Throwing rules
My main issue is that, under the basic rules, without LogST, If Spidey has a ST 100 (BL 2k), he can throw 4,000 lbs 30 yds. Hardly a foot-ball field. But, with using the LogST value, he can throw it just 9 yards. That's a pretty significant loss.
I'm looking for something that's closer to the original rules. I'm fine with them not lining up exactly, but I'm looking for something closer to the listed rules. Hence I was looking at using BL as a basis for the range instead of the ST value. But, I've still been working on ideas. |
02-22-2019, 07:11 AM | #18 | |
Join Date: Sep 2004
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Re: Alternatives to the Throwing rules
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Under SuperST rules Spidey is usually built with ST 29/90 [90+360] or ST30/120 [100+400] which is considerably more than (log) ST30 [200]. Super Throw 2 [20] multiples throwing range x4, and it doesn't add that much to the cost or complexity if you want a character that can throw much further than their ST would indicate. |
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02-22-2019, 10:24 AM | #19 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Alternatives to the Throwing rules
Spider throwing a 2 ton weight 30 yards is exactly equivalent to a normal person throwing a 40 lb object 30 yards. Which is, um, not likely. 3 yards (ignore ST, just use a flat 10 for throw distance) is better.
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02-22-2019, 02:58 PM | #20 | |
Join Date: Sep 2004
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Re: Alternatives to the Throwing rules
Quote:
To pick a few samples from the chart: BL/20 = 35 yards BL/5 = 15 yds BL/2 = 8 yds BL = 6 yds BL*2 = 3 yds BL*5 = 1.2 yds BL*8 = .8 yds Further distances would require Super Throw? Throwing skill? SM should factor in a bit if ST isn't. It seems odd that 2 giants wouldn't be able to throw as far as they can reach. |
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