02-14-2019, 08:30 AM | #21 |
Join Date: Aug 2004
Location: traveller
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Re: Pterosaur Size, Weight, ST and Maximum Encumbrance when Flying
You might consider whether domesticated azhdarchids could not be bred toward whatever shape is most convenient for their intended purpose -- flattening out the spine, or shifting the CG forward, say. That would justify some variance from the scientific reconstructions.
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02-14-2019, 08:38 AM | #22 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Pterosaur Size, Weight, ST and Maximum Encumbrance when Flying
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The particular azhdarchids I might feature in my campaign have only been domesticated for fifty years, however. On the other hand, the species is not any particular Earth species, but rather a somewhat similar species that had evolved to use magical energy as a partial food source and to fuel much more powerful flight, in order to move closer to an apex predator status in a world where there were plenty of other adaptations to mana. So if the shape could plausibly be somewhat different from real fossils found on Earth, but still a realistic shape for an animal that could fly and survive even without magic, by all means, make suggestions for how to alter the morphology.
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02-14-2019, 12:17 PM | #23 |
Join Date: Mar 2006
Location: Iceland*
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Other Stats than ST
So, for a 550 lbs. pterosaur looking somewhat like this, what might be plausible stats?
From Luke, I've got ST 22. Well, technically, ST 15-16 and Arm ST that also counts as Lifting ST at +5 to +7, but I think that would be modeled as ST 22, HP 15-16 and a Quirk or minor Disadvantage to make the lower body and legs ST 15-16. But what about the other stats? Are these plausible in any way? ST 22; DX 12; IQ 2; HT 12. HP 15. Basic Speed 6.00. Per 12; Will 10. FP 12. I'm very unsure about the IQ, for example. Should they be as intelligent as modern reptiles or as intelligent as modern birds of prey? What about their DX, agility in flight and endurance? I'm speaking about their performance in No Mana Zones, of course, i.e. if this were a completely natural animal, though not necessarily an exact match to any known fossil. And does anyone have suggestions for Traits beyond the obvious morphological ones and Flight? What kind of senses ought they have, for example?
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02-14-2019, 01:52 PM | #24 | ||
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Other Stats than ST
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At the very least, they would have to have enough coordination to pluck up food with their beak. Often, this was lively food trying its best to get away, so DX would be at worst average, possibly above average. This blog post has some details on flight performance http://markwitton-com.blogspot.com/2...could-fly.html with references to the original research. It suggests that launch would be tiring, and the giant azhdarchids could get maybe 90 seconds of hard flapping before needing a rest (such as by gliding for a while). In that 90 seconds the pterosaur could travel a couple of kilometers. Top flight speed is given as 90 km/hour or more. Once gliding at sufficient altitude, the giants could likely fly very long distances using thermals or deflected air currents. Quote:
Scent is less important for animals that hunt from a great height. There are outliers - petrels, albatrosses, shearwaters, skuas, and new world vultures all have very well developed senses of smell, but most other birds do not. As a guess, I would not give the azhdarchids any special GURPS smell-based advantages or disadvantages. Their hearing was probably okay. Crocodilians and birds both communicate using sound, so it is likely that pterosaurs did too. Whether they have better-than-human hearing is up in the air. Most birds other than owls wouldn't merit any special GURPS attributes; crocodilians are limited as far as hearing goes from a human standpoint by only being able to detect lower frequency sounds and not having all the mental equipment for processing the sounds. I use my custom Non-Discriminatory Hearing disadvantage for this http://panoptesv.com/RPGs/Ads-n'-stu...r-hearing.html The beak is probably an impaling striker. Peripheral vision seems appropriate. When walking they have extra legs (4 legs). With a reptile-level of intelligence, Low Empathy is likely. No Fine Manipulators, of course. Those hollow bone aggressively optimized for low weight might well give them reduced HP. There's so much we don't know because it can't fossilize. You could easily justify things like Hard to Kill, Vibration Sense, Chummy, Curious, and such. In fact, they probably did have traits that don't fossilize well. So go ahead and give them Gluttony or who knows what. Luke |
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02-14-2019, 04:17 PM | #25 | |||||||||
Join Date: Mar 2006
Location: Iceland*
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Re: Other Stats than ST
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If these particular pterosaurs used their adaptation to mana and consequent greater strength for weight when in any kind of mana zone to become more active predators, even hunting on the wing, would that be likely to move them up to IQ 3? Or is the difference more a matter of how their social structure would be, with prey preferences not holding much importance? I'm still imagining seabirds that live on cliffs or hills by the seashore, just very scaled up versions. Add a little of skua predatory behaviour to the realistic stork or heron like pterosaurs, at least while this magical species is in Low Mana Zones (ST 26-27) or Normal Mana Zones (ST 31-32), as they'll be so strong for their weight in such magical areas that they can fly much more like smaller, more agile birds. And as mana stimulates the growth of flora and fauna both, there would be plenty of prey in higher mana areas, if the pterosaurs were prepared to risk competition with even fiercer land- and sea-based predators. What IQ are skuas and seagulls, by the way? Quote:
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Awesome. Quote:
Even if I give them higher IQ for their use of magical energies, it still seems appropriate.. Quote:
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02-14-2019, 04:40 PM | #26 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Other Stats than ST
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As for DX, I'm always suspicious of the tendency to assign animals DX levels level different from Humans, especially Human-sizaed and upwards animals. Humans are not, on average, clumsy compared to other animals, in my experience. However, it does seem to be the norm in GURPS, and if the PCs that are interacting with the animals have decent point values it won't matter.
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02-14-2019, 05:14 PM | #27 | ||
Join Date: Mar 2006
Location: Iceland*
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Re: Other Stats than ST
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You want to 'fight' prey that is either much less fearsome than you are or at least caught off-guard by a swooping strike that embeds a killing beak in them. Basically, you want prey that goes from menu item to dinner in one fell swoop. Quote:
DX 12 is large predators. I could buy anything from DX 10-12 for the non-magical stats of these things.
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02-14-2019, 05:25 PM | #28 | |||||
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Other Stats than ST
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But nesting on cliffs is a really good idea if you want to keep your eggs away from non-flying predators. Without having done a lot of research on them, I'd guess IQ 4. They're cleverer than chickens and hawks, adaptable, tricksy. I haven't seen any evidence that they are on par with the corvids or psitticines (which I would peg at IQ 5 to IQ 6 - about the same as most primates and even the great apes). Quote:
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http://panoptesv.com/RPGs/Ads-n'-stu...Endurance.html Likewise, a few extra FP here or there would be reasonable but not mandated. Not new, but it is something I use in Animalia http://panoptesv.com/RPGs/Ads-n'-stu...ive-sight.html Quote:
Luke |
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02-14-2019, 05:30 PM | #29 | |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: Other Stats than ST
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https://www.youtube.com/watch?v=ALziqtuLxBQ Pterosaurs can do this while birds can't because pterosaurs use the same muscles for launch as they do for flight (their wing muscles), so they can utilize their most powerful muscles in their body in both cases. Large birds launch with their legs, which can't have as much power because it would add weight during flight, so they cn't get the same instant take-off. --- or that's our best guess, anyway. Until someone actually sees one of these things take off, we'll never know for sure. Luke |
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02-15-2019, 06:48 AM | #30 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Pterosaur Size, Weight, ST and Maximum Encumbrance when Flying
Looking at the launch video, would an underbelly harness (like an hand glider tripod) work better than a saddle for the rider ? The pterosaur spine seem vertical on land.
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Tags |
dragons, pterodactyl, pterosaur, pterosaurs, realistic fantasy |
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