07-03-2018, 11:08 AM | #11 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
|
Re: Designing Vampires
For repulsion from holy symbols, the go-to is Dread (B132). For the invitation it's Divine Curse (Cannot enter a private dwelling unless invited) [-5]. (From Monster Hunters)
|
07-03-2018, 11:13 AM | #12 |
Join Date: May 2010
|
Re: Designing Vampires
I like PK's treatment in Monster Hunters 3 a lot. Unambiguously evil, weaknesses that are meaningful (vampires walking around in sunlight annoy me) without making them too easy to defeat. Of course, part of this reflects my taste for high-powered gaming. I probably wouldn't use that specific version in a campaign that wasn't semi-superheroic.
|
07-03-2018, 11:24 AM | #13 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Designing Vampires
I know but the poster I was responding to wanted something a little less all or nothing.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
07-03-2018, 11:30 AM | #14 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Designing Vampires
Quote:
"weakened in sunlight or when confronted with a holy symbol" is an accessibility limitation on levels of ST and DX in this case. I may include include speed and move as well, and sometimes perception. For holy symbols, I'd use dread with cannot be trapped. For sunlight, I'd probably go for a mild mental disadvantage. Probably compulsive sunlight avoidance [-5]. They can be in the sun, its just uncomfortable.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
07-03-2018, 01:00 PM | #15 |
Join Date: Feb 2016
|
Re: Designing Vampires
Another possibility would be to them abilities with Accessibility, Only at night, -20%. In the case of a lot of folklore vampires, they hide during the days because their abilities only work at night. In more modern urban fantasy novels, aversions to sunlight range from Heliophobia (12-) [-15] to Weakness (Sunlight; 1d per minute) [-60].
What about Regeneration? A large number of modern urban fantasy vampires possess Regeneration ranging from Slow to Very Fast, along with extreme durability. A vampire with DR 10 (Tough Skin, -40%) [30], Injury Tolerance (Unliving) [20], Regeneration (Very Fast) [150], and Unkillable 1 [50] would be a flipping nightmare to kill. |
07-03-2018, 01:33 PM | #16 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Designing Vampires
I've been considering an Alternate Form with reduced greatly reduced power and vulnerability. It takes a while to change, so one could still take them out when they're not prepared.
Properly paranoid powerful individuals may simply avoid ever using it just to interact with mortals in the daytime. But it partly goes to explain how they can hide in settings where many know about the undead.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
07-03-2018, 01:36 PM | #17 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: Designing Vampires
Quote:
That makes me think of the Van Helsing movie with the automatic crossbow and explosives. The vampires it shows certainly have alternate forms, and are more powerful in them.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
07-03-2018, 01:43 PM | #18 |
Join Date: Jun 2006
Location: On the road again...
|
Re: Designing Vampires
I prefer vampires that are apex predators. Whether this means upper-class rich vamps (ala Carmilla, Dracula, and modern jet-set vamps) or bad boy biker vamps (ala Lost Boys) depends on campaign. But vampires that are tortured souls (ala Anne Rice, Vampire Diaries) or worse *sparkle* in sunlight (*stakes every Twilight fan out there*)... No. Just... No.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
07-03-2018, 01:47 PM | #19 |
Join Date: Feb 2016
|
Re: Designing Vampires
A lot of vampires in modern urban fantasy have a 'game face', which could be considered an Alternate Form (Reduced Time 3, +60%; Reflexive, +40%) [30], allowing the vampire to change forms as a free action (Powers, p. 74). While it is an expensive ability, a 150 point vampire template could spread a lot of abilities throughout the two forms.
|
07-03-2018, 05:20 PM | #20 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: Designing Vampires
Quote:
It drains age (ie life force), casts a reflection, is only vulnerable to iron and is active in daylight. I am not entirely sure on how to model it in 4e as I would have to go back and watch the movie for the details. I agree regarding the age of Blood Types and cross referenced it with Theresa Bane's 2010 Encyclopedia of Vampire Mythology. on the vampirewiki The book needs a serious update to bring it in line with 4e and take advantage of works like Theresa Bane's Encyclopedia. |
|
|
|