10-04-2013, 11:08 AM | #15 | ||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: grappling a flier
With due respect, you are not reading what I am writing. Please re-read. To summarize in response to two points:
Quote:
ST = HP = 2 × Cube Root (Weight in lbs.)You can invert that to get: Weight in lbs. = (ST/2)^3Thus, when a ST roll is a completely passive way of representing bulk, ST 200 approximates the effects of gravity pulling on the person, which is a counterforce acting against Flight, as surely as Clinging or opposing Flight would be. Quote:
In short, if someone has ST 200 and weighs one ton: Any Active Use of ST: ST 200In a supers game, it's generally very useful to calculate these scores for each character: ST + Lifting ST: Used actively in grapples. Used passively when movement advantages or powers that grant ST are switched on.Supers may choose weight freely. If weight isn't commensurate with ST and HP, though, the GM has to bear this in mind. Very low weight-based ST/HP relative to actual ST will mean being picked up more easily, but also taking less damage in collisions, jumping much farther, and being less affected by high gravity. Very high weight-based ST/HP relative to actual ST will mean being harder to pick up, but also taking more damage in collisions and being easily crushed by high gravity. Above, "movement advantages" means things like Clinging, Flight, Super Jump, and Tunneling. "Powers that grant ST" is more abstract; it means the character has ST out of whack with his very low mass, usually thanks to an invisible force such as chi, elemental earth powers, psychokinesis, or being the god of war.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
||
Tags |
kromm answer, kromm explanation |
Thread Tools | |
Display Modes | |
|
|