10-04-2013, 06:15 AM | #31 | |
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
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10-04-2013, 07:03 AM | #32 | ||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: grappling a flier
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Pickups, as noted on p. 24, are an application of Shoving People Around, and that rule allows defending with ST. As Kromm pointed out upthread, you PAY for that ability when you pay for ST. Ergo, removing it without suggesting a way to "get those points back" is uncool. As part of this discussion, I can think of another way to do this from the defender. And a few other concepts that have to do with superheroes that come to mind. But the hot air balloon question is not relvant, since objects use the object rules and Ready maneuvers from basic, not a contest. We explicitly discussed this (I checked my notes) and you don't use COMBAT rules for things not fighting back. Quote:
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The assumption is combat with a resisting foe is different than with an object, not the least of which because the "helpless" party can easily be a PC that has paid points with certain value and assumptions under the rules. Those values and assumptions are important and need to be respected. You want to lift that strong character? You better find a way to make him not able to use his ST to foil you. I suggest a blow to the head.
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10-04-2013, 07:19 AM | #33 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: grappling a flier
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10-04-2013, 07:26 AM | #34 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: grappling a flier
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The +1 DX and +15% ST will not be relevant if you can't make the first roll (which no longer enjoys the bonus). As I said before, I understand it from the realism-, stop-catching-houseflies-with-chopsticks PoV, but from a gamist PoV, it further undermines the idea of SM as a 0-pt Feature. |
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10-04-2013, 07:29 AM | #35 | |
Join Date: Jul 2008
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Re: grappling a flier
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Assuming the heavy is standing like a normal person, rather than having their feet firmly embedded in a building foundation or something, the only force keeping them on the ground is their weight. If they try to push something else down with more force than that they lift themselves into the air. (And push themselves away from the subject, so this stops at arm's length.) Obviously if you're suspending actual physics in favor of some intuition of comic book physics it might work, depending on what that intuition is. Alternatively if the big character can somehow keep the flier from even knowing what direction to fly in that might preclude flying away, though I can't think of any rules to leverage for twirling your victim like a baton to disorient them.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-04-2013, 08:41 AM | #36 | |
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
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Except that apparently it's not comic book intuition being used, it's some variation of game-balance, repaying people for spending big on ST without having the extra weight to go with it. Even though SM is actually free of charge. |
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10-04-2013, 08:54 AM | #37 |
Join Date: Dec 2004
Location: Australia
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Re: grappling a flier
Two more questions:
If Character B had a one-ton block of quick-setting concrete poured about him so that only his head stuck out and he was placed in the open, would he be able to fly away as per normal, even though he's being held more firmly than in any possible grapple? And last but not least; what's the limitation value for "My ST does not prevent fliers I grapple from flying away"? Inquiring minds want to know. I will be taking it on all my characters from now on. IMO, being able to prevent fliers from leaving by simply grappling them should be an enhancement to your ST. |
10-04-2013, 09:01 AM | #38 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: grappling a flier
It comes with being lighter than your ST would otherwise suggest, and is balanced out by taking less damage than your ST would otherwise suggest in a collision.
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10-04-2013, 09:16 AM | #39 |
Join Date: May 2009
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Re: grappling a flier
I think all your problems are coming from not defining the accepted physics of the setting before you start.
>If Character B had a one-ton block of quick-setting concrete poured about him so that only his head stuck out and he was placed in the open, would he be able to fly away as per normal, even though he's being held more firmly than in any possible grapple? I don't know, ask your GM, what does the character require to be allowed to fly? In my game if it is normal superman flight with no limits then I would let the character fly. >And last but not least; what's the limitation value for "My ST does not prevent fliers I grapple from flying away"? Inquiring minds want to know. I will be taking it on all my characters from now on. I don't know, ask your GM. I have never run a supers campaign in GURPS, my mind set is not right for it, all the games I've run have been rooted in relatively normal physics. St 200 and 1 ton of weight, St 60 and 160lb in weight violate physics just as much as the grapple induced inability to fly does. So something hinky is going on anyway more hinky-ness is no more of a problem. >IMO, being able to prevent fliers from leaving by simply grappling them should be an enhancement to your ST. In my game if you have the strength to carry someone and a form of flight that will let you fly despite outside influence then you can fly. The strong person can still mess you about with locks and wrenching limbs and the rest, but you have control over where that happens, unless shock or stunning kicks in. There is only one rule, Rule Zero, everything else is guidelines.
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10-04-2013, 10:07 AM | #40 | |
Join Date: Jul 2008
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Re: grappling a flier
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If taken straight, GURPS basically (and particularly GURPS Basic Set) expects an ST 200 character to be 500 tons or so. Not a 250-pound guy in spandex. The latter possibility is, of course, addressed in places.
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kromm answer, kromm explanation |
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