12-20-2019, 10:23 AM | #1 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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[Magic] Casting spells quickly
I've been thinking about spell's casting time. The current rules give you automatic casting time reductions as you increase your skill. I'm thinking of making it voluntary instead, and use the rules for Haste given on p. B346. So hurrying a spell gives a penalty of -1 per 10% less time taken. Maximum time reduction is 90 of time, for a -9 penalty. Ceremonial magic cannot be hastened in this way.
What do you think?
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12-20-2019, 11:07 AM | #2 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: [Magic] Casting spells quickly
It is probably fair. How would you model casting a firewall and throwing it in the same turn? -50% time in order to have half a second to throw it?
EDIT: not a "firewall", but a fireball.
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"Imagination is more important than knowledge" Albert Einstein Last edited by lvalero; 12-20-2019 at 03:56 PM. |
12-20-2019, 11:17 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Magic] Casting spells quickly
Do you mean fireball? Yeah, probably. If I find that grotesquely unbalancing I may have to change that, but I'd start out this way.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
12-20-2019, 11:20 PM | #4 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: [Magic] Casting spells quickly
Oh I dunno ... a throwable firewall has all sorts of potential. Heh-heh.
To keep on topic, isn't there an optional rule that allows extra ritual or casting time to build up bonuses for spells?
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"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power." - Sam Starfall from the webcomic Freefall Last edited by Mysterious Dark Lord v3.2; 12-21-2019 at 05:10 AM. |
12-21-2019, 01:33 AM | #5 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Magic] Casting spells quickly
There may be... there are so many alternate rules that no one can keep track of them all. There's Alternate Magic Rituals which gives a +1 for doubling the casting time.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
12-21-2019, 08:28 AM | #6 | |
Join Date: Aug 2009
Location: Poland
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Re: [Magic] Casting spells quickly
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12-21-2019, 12:51 PM | #7 | ||
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Magic] Casting spells quickly
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AOA(C&A): Basically just like AOA (Double). Rapid Conc/Strike allows a Cast and Attack as part of any Attack Maneuver it applies a -6 to both the casting level* and the attack skill. I do not allow Flurry of Blows to impact the casting level though it can effect the penalty to the attack skill (it also only costs 1 FP). * This applies also to Base Skill for Casting Cost effects. |
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12-21-2019, 03:09 PM | #8 | |
Join Date: Jun 2013
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Re: [Magic] Casting spells quickly
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12-21-2019, 07:19 PM | #9 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: [Magic] Casting spells quickly
We've been using a similar houserule, providing a 50% reduction in casting time at -3 to spell skill. It doesn't seem to have broken anything.
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12-22-2019, 07:28 PM | #10 | |
Join Date: Aug 2018
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Re: [Magic] Casting spells quickly
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I do like the idea of having a skill-penalty option for time reduction as an alternative (or maybe even in combination with) pumping more energy in. The weird thing about this is that "Trading Energy for Enhancements" on same page (under "Adjustible Spells") gives this warning... Extended Duration, Reduced Fatigue Cost, and Reduced Time are completely prohibited – always use the standard magic rules to adjust duration, energy cost, and casting time.The thing is, if you did want to buy "Reduced Time" as an enhancement, it would be +20% per level, which would cost 4 extra energy and be -4 to skill... and to offset that -4 to skill would take 100% more energy, so it doesn't really seem that broken to allow it... I don't see why you would ban it for ceremonial magic though... even though "Faster Casting" on T39 is also off limits for ceremonial. If someone wanted to pay 45 energy to reduce a 10 second casting time to 1 second, is that going to break anything? Seems like more of a conceptual block because they don't want fast ritualy-rituals, yet Path/Book magic has that option for adepts. |
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homerules, magic |
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