01-15-2018, 01:04 PM | #21 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Zombie Template
Interesting. That means most apes, a few monkeys, cetaceans, and many birds at least don't have Bestial in Gurps terms.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-15-2018, 01:22 PM | #22 |
Banned
Join Date: May 2017
|
Re: Zombie Template
|
01-15-2018, 01:30 PM | #23 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Zombie Template
Campaign's very "sparse" on Animal write up material even for stuff in the Basic.
I often forget it's even there at all and just create my own versions. It's not like everyone agrees on how strong, smart, or healthy real humans are let alone variable sizes of crocodile, or hawk.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
01-15-2018, 01:40 PM | #24 | |
Banned
Join Date: May 2017
|
Re: Zombie Template
Quote:
|
|
01-15-2018, 01:44 PM | #25 | |
Banned
Join Date: May 2017
|
Re: Zombie Template
Quote:
|
|
01-15-2018, 01:54 PM | #26 | |||
Join Date: Oct 2011
|
Re: Zombie Template
Quote:
Quote:
Of course, if you want them to be less organized and more mob-ey, there are ways to do so. Bad Temper combined with the Berserk they already have would cause arguments to easily erupt into combat, for instance. Individuals would still use more tactics and forethought than your stereotypical zombie, and would hold grudges (possibly even against other zombies), but they wouldn't coordinate in large groups. Quote:
|
|||
01-15-2018, 02:18 PM | #27 | |
Banned
Join Date: May 2017
|
Re: Zombie Template
Quote:
As for the former, they need to eat several times a day, and though they can keep a human diet, I want them to have clear carnivore tendencies (so they prefer meat) and quite of a hunting instinct. They would also be territorial, which is the reason for them to roll Berserk on sight of any living and non-infected being, but if they are not hungry and you dont enter their territory you may actually make out alive. I would also be fine with them developing a colony, or something like that, just as many apes naturally do. I also considered giving them Bad Temper, but for some reason p. 65 on Zombies says that "Uncontrollable Appetite overlaps Bad Temper and Bloodlust, so it’s best to pick just one", which is why I put Bad Temper out of the equation, but I am actually considering giving it an in :) |
|
01-15-2018, 02:29 PM | #28 |
Join Date: Feb 2016
|
Re: Zombie Template
Bad Temper and Berserk would probably explain the behavior of a 'realistic' zombie, with the self-control number dropping as the condition progresses, while Odious Personal Habit (Cannibal) would fit the desire for human flesh.
|
01-15-2018, 02:34 PM | #29 |
Banned
Join Date: May 2017
|
Re: Zombie Template
I think so, but unfortunately and for some unknown reason p. 65 on Zombies states that "Uncontrollable Appetite overlaps Bad Temper and Bloodlust, so it’s best to pick just one". Probably that makes for somehow a "more civilized" zombie though, as soon as Berserk or Uncontrollable Appetite do not switch on xD
|
01-15-2018, 02:40 PM | #30 |
Banned
Join Date: May 2017
|
Re: Zombie Template
Proceeded to add Bad Temper (12) at phase 2 and "Bad Temper (12) switches to Berserk (Vicious)" at phase 3, thank you :)
|
|
|