01-14-2018, 04:26 PM | #11 | |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: Multi-Hit Melee 'Blink' Attack
Quote:
It appeared originally in GURPS Horror.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
|
01-14-2018, 05:38 PM | #12 | |
Join Date: Jun 2007
Location: USA, Arizona, Mesa
|
Re: Multi-Hit Melee 'Blink' Attack
Quote:
You never have to warp the full times your margin calls for, so what we do is scale Costs HP to the number of Warps. If it's a basic 6 HP for one warp, or 15 HP for all ten, then that's effectively 10.5 levels of Costs HP, bringing Warp to the following: Warp (Based on DX, +20%; Costs 5 HP plus 1 HP per step, -105%; Gyroscopic, +10%; Link, Cutting Attack, +10%; Rapid Fire, RoF 10, +100%; Reliable 10, only for instant use, +30%; Range Limit, 10 Yards, -50%) [115] Add the Cutting Attack for a total of [121], which isn't too far off from your original [112]! As a final note, that RoF 10 is the same cost for RoF 8-15 (I'd ratcheted it down to RoF 10 for an earlier modelling that i realised was a bit too complicated). With the additional HP cost per attack, RoF 15 — or a total HP cost for all fifteen attacks of 20 HP — seems suitably self-limiting. |
|
01-14-2018, 07:20 PM | #13 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: Multi-Hit Melee 'Blink' Attack
Quote:
walk/climb to, given time,..."
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
|
01-14-2018, 07:30 PM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Multi-Hit Melee 'Blink' Attack
|
01-16-2018, 04:20 AM | #15 |
Join Date: Jan 2018
|
Re: Multi-Hit Melee 'Blink' Attack
Thanks for all the replies, everyone! This has helped immensely, both for my character and my understanding of GURPS.
|
|
|