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Old 01-14-2018, 02:43 PM   #11
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Default Re: GURPS Middle Ages

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Good Question. Maybe we could move beyond England this time.

Don't get me wrong, both the real Medieval England and "Merrie England" are great to game in. But it's time that France, Germany, Italy, Spain, Scotland, Wales, Cornwall, Ireland, Denmark, Flanders, Scandinavia, Iceland, Greenland, Hungary, Poland, the Hausa, Moscovy, Byzantium, and Outremare, got some love too.
Technically Scandinavia, Denmark, Iceland, and Greenland got love in GURPS Vikings, but I agree the Continent needs some love as well.
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Old 01-14-2018, 03:09 PM   #12
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Default Re: GURPS Middle Ages

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Italy
Ahem.

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Originally Posted by Astromancer View Post
Byzantium
AHEM.

(That said, France, Germany/the HRE, and Iberia seriously need some attention.)
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Old 01-14-2018, 03:09 PM   #13
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Default Re: GURPS Middle Ages

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Technically Scandinavia, Denmark, Iceland, and Greenland got love in GURPS Vikings, but I agree the Continent needs some love as well.
And for Muscovy, there's GURPS Russia.
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Old 01-14-2018, 03:11 PM   #14
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Default Re: GURPS Middle Ages

I know I'm just a random guy on the interwebs but I would totally buy a Hot Spots: Holy Roman Empire or Charlemagne at the 7-10$ price point.
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Old 01-14-2018, 04:30 PM   #15
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Default Re: GURPS Middle Ages

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Ahem.



AHEM.

(That said, France, Germany/the HRE, and Iberia seriously need some attention.)
Forgive me my thousands of sins.

By the way Florence isn't the whole of Italy.
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Old 01-14-2018, 05:47 PM   #16
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Default Re: GURPS Middle Ages

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Iceland
Meh? Really? After 1266 there's **** all happening here.
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Old 01-14-2018, 06:56 PM   #17
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Default Re: GURPS Middle Ages

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(That said, France, Germany/the HRE, and Iberia seriously need some attention.)
Agreed. I'd buy a GURPS book on any of these in a second.
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Old 01-14-2018, 07:02 PM   #18
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Default Re: GURPS Middle Ages

Quasi-independent Burgundy would also be an excellent choice for further examination. Its relationship with France and the rest of Europe, and the environment it created, would provide excellent RP opportunities. Not to mention serving as a model for one's own homemade polities.
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Old 01-14-2018, 07:17 PM   #19
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Default Re: GURPS Middle Ages

A book or three covering the Low Countries, the HRE, and Hapsburg Empire (the latter two actually overlapped, with some polities in both at once, if some of the maps I've seen are accurate) would be excellent for those of us who want to design polities that aren't based on the French/English kingdom models or Roman Republic model for our own medieval/renaissance worlds.

I just don't have the resources available to cook something up myself, sadly.
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Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 01-14-2018, 07:46 PM   #20
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Default Re: GURPS Middle Ages

I really think that these are fan projects nowadays. The information is easily available and, other than a couple dozen people of importance, there are few people that you need to stat out. Of course, I think that the Early Middle Ages is much more interesting than the High Middle Ages, so the information is a bit more esoteric, though the people are more interesting because we know less about them (they end up being more folklore and legend than history).
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