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Old 06-13-2019, 09:30 PM   #1
Nose66
 
Join Date: May 2018
Default Opinions on "Change Posture & Ready"

We had a recent combat where a large portion of the party was asleep on the ground. After we woke up, it took each of us 3 rounds to get into combat because we had to:

Change Posture (Prone -> Kneel)
Ready Weapon (grab weapon from the ground)
Change Posture (Kneel -> Stand)

I asked the GM that in the future, could we combine the last two maneuvers and instead do:

Change Posture (Prone -> Kneel)
Change Posture (Kneel -> Stand) & Ready Weapon, but get NO DEFENSES (similar to an All-Out maneuver).

He mentioned that it wasn't RAW, but would allow it.

Opinions?
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Old 06-13-2019, 09:43 PM   #2
khorboth
 
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Default Re: Opinions on "Change Posture & Ready"

In general, I would allow a double-maneuver like this with a successful check of some sort. Probably the better of DX or Acrobatics. On a failure, you have to take the extra maneuver but still lose defenses. On a critical failure, you drop the item and have to retrieve it AND lose defenses.

On the other hand, if this is something you anticipate happening a lot, maybe invest in Fast Draw?
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Old 06-13-2019, 10:16 PM   #3
Gigermann
 
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Default Re: Opinions on "Change Posture & Ready"

"Quick-Readying Nearby Weapons" MA104—could be tweaked to work here as well
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Old 06-13-2019, 11:53 PM   #4
Dustin
 
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Default Re: Opinions on "Change Posture & Ready"

It should only take 2 turns - there's a special dispensation for going from Kneeling to Standing (or vice versa) as a Step.
Quote:
Originally Posted by B364
You can switch between kneeling and standing (only) as the “step” portion of any maneuver that allows a step – you don’t need Change Posture for that. This is instead of using the step to move. Thus, you could go from prone to kneeling with a Change Posture maneuver on one turn, and then stand up in place on your next turn by taking a maneuver that allows a step.
So turn 1 - Change Posture: Lying to Kneeling
turn 2 - Step and Ready, using the Step to Stand from Kneeling.
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Old 06-13-2019, 11:54 PM   #5
evileeyore
 
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Default Re: Opinions on "Change Posture & Ready"

Or several of you can learn Acrobatics and the Acrobatic Stand Technique.
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Old 06-14-2019, 11:47 AM   #6
Boge
 
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Default Re: Opinions on "Change Posture & Ready"

Surprise attack should have come into play here too. So it might have taken some of you longer than 3 turns to get up and be ready for combat.
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Old 06-14-2019, 11:40 PM   #7
Dustin
 
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Default Re: Opinions on "Change Posture & Ready"

I support the concept of expanding "All-Out", so that you could have
  • All-Out Ready: Two Ready maneuvers, with no defenses.
  • All-Out Change Posture: Go from Lying to Standing, with no defenses.
  • All-Out Mixed: One Change Posture and one Ready, in either order, with no defenses.
These seem quite unobjectionable to me. All-Out Ready could be particularly handy when a character is trying to get through the 1d seconds trying to locate a packed item.

Other All-Out options would be interesting (All-Out Aim? Aim & Attack?) but are outside the scope of the thread.
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Old 06-15-2019, 01:45 AM   #8
Plane
 
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Default Re: Opinions on "Change Posture & Ready"

Quote:
Originally Posted by Dustin View Post
turn 2 - Step and Ready, using the Step to Stand from Kneeling.
I think it would be "ready and step" since you'd still need to be kneeling to grab the weapon, then use your step at the end of the Ready turn.

Quote:
Originally Posted by evileeyore View Post
Or several of you can learn Acrobatics and the Acrobatic Stand Technique.
You'd think holding a weapon might make that harder, but apparently not.

Quote:
Originally Posted by Dustin View Post
I support the concept of expanding "All-Out", so that you could have
  • All-Out Ready: Two Ready maneuvers, with no defenses.
  • All-Out Change Posture: Go from Lying to Standing, with no defenses.
  • All-Out Mixed: One Change Posture and one Ready, in either order, with no defenses.
These seem quite unobjectionable to me. All-Out Ready could be particularly handy when a character is trying to get through the 1d seconds trying to locate a packed item.

Other All-Out options would be interesting (All-Out Aim? Aim & Attack?) but are outside the scope of the thread.
Cole's "On Target" has All-Out Aim, and "Aim as Attack" does essentially allow you to do AOA double Aim + Attack.

Cole's "Technical Grappling" also has the solution to the Change Posture maneuver: using the "Force Posture Change" attack instead and designate your weapon as your foe. Only downside is you must pass a roll and it's not auto-success (but then, neither is Acrobatic Stand)
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Old 06-15-2019, 06:39 AM   #9
Anaraxes
 
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Default Re: Opinions on "Change Posture & Ready"

There's Fast-Draw (Weapon).

No default per RAW if the players neglected to drop a point into the skill(s), but a GM might allow a DX-4 roll anyway.
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Old 06-15-2019, 07:22 AM   #10
evileeyore
 
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Default Re: Opinions on "Change Posture & Ready"

Quote:
Originally Posted by Plane View Post
You'd think holding a weapon might make that harder, but apparently not.
Because it really doesn't.

What should penalize Acrobatic Stand (but doesn't) is Encumbrance.

Also, Acrobatic Stand has an "All Out" variation where you sacrifice Defenses for a +4 to your roll.
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