Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 01-06-2017, 11:08 AM   #1
Kalzazz
 
Join Date: Feb 2009
Default [DF / General] Lighting the Darkness

To a limited extent, an archer with credible skill can 'if I can see it, I can try to hit it'

This notably requires seeing it

Any insights on how to try handling such challenges?
Kalzazz is offline   Reply With Quote
Old 01-06-2017, 11:35 AM   #2
GodBeastX
 
GodBeastX's Avatar
 
Join Date: Dec 2008
Location: Behind You
Default Re: [DF / General] Lighting the Darkness

I'm not sure I understand the question being proposed.

'If I can see it I can hit it', isn't this just an attack roll?
__________________
RPG Jutsu.com - Ninjas Play GURPS
GodBeastX is offline   Reply With Quote
Old 01-06-2017, 11:35 AM   #3
Culture20
 
Join Date: Feb 2014
Default Re: [DF / General] Lighting the Darkness

disallow night vision and light spells to keep the players in the dark unless they throw torches/other fire. Use some places with high temperature differentials to make some mirages. use invisible opponents. smoke bombs. strictly enforce penalties for shooting at fast lateral moving opponents.
Culture20 is offline   Reply With Quote
Old 01-06-2017, 11:39 AM   #4
Kalzazz
 
Join Date: Feb 2009
Default Re: [DF / General] Lighting the Darkness

I probably phrased it badly. I was hoping for insights on what party members could do to overcome the issue of not seeing in the dark, since 'if I can see it, I can hit it' is 'if I can't see it, I can't hit it'
Kalzazz is offline   Reply With Quote
Old 01-06-2017, 11:46 AM   #5
Turhan's Bey Company
Aluminated
 
Turhan's Bey Company's Avatar
 
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
Default Re: [DF / General] Lighting the Darkness

The sensible way of dealing with darkness penalties is magic items and buff spells which allow vision in darkness.

The way it usually works for me is setting everything on fire.
__________________
I've been making pointlessly shiny things, and I've got some gaming-related stuff as well as 3d printing designs.

Buy my Warehouse 23 stuff, dammit!
Turhan's Bey Company is online now   Reply With Quote
Old 01-06-2017, 11:47 AM   #6
Anders
Banned
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [DF / General] Lighting the Darkness

Emm... a torch?
Anders is offline   Reply With Quote
Old 01-06-2017, 12:17 PM   #7
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: [DF / General] Lighting the Darkness

Quote:
Originally Posted by Kalzazz View Post
I probably phrased it badly. I was hoping for insights on what party members could do to overcome the issue of not seeing in the dark'
1) Eliminate the darkness (continual light is very good here; if not, various low tech light sources)
2) Gain the ability to see in the dark. This is generally more difficult than (1).
__________________
My GURPS site and Blog.
Anthony is offline   Reply With Quote
Old 01-06-2017, 12:26 PM   #8
Buzzardo
 
Buzzardo's Avatar
 
Join Date: Mar 2008
Location: Austin, TX
Default Re: [DF / General] Lighting the Darkness

Quote:
Originally Posted by Turhan's Bey Company View Post
The way it usually works for me is setting everything on fire.
Handily solving the problems of heat and fire for cooking, too. ;)

I have a mage with the Continual Light spell and Throwing skill. He's pitched more than a few lightstones down hallways and holes. :)
__________________
Play Ogre? Want an interactive record sheet?

Want a random dungeon? How about some tables for that? How about a random encounter?
Buzzardo is offline   Reply With Quote
Old 01-06-2017, 12:48 PM   #9
Anders
Banned
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: [DF / General] Lighting the Darkness

It's better to use an Explosive Fireball than to curse the darkness.
Anders is offline   Reply With Quote
Old 01-06-2017, 12:55 PM   #10
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: [DF / General] Lighting the Darkness

Magic is so much better at providing light than DF technology its almost not worth bothering with mundane sources.
__________________
Worlds Beyond Earth -- my blog
ericthered is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:51 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.