06-24-2013, 06:17 AM | #11 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Armor Divisor; issues?
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06-24-2013, 07:18 AM | #12 | |
Join Date: Jul 2008
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Re: Armor Divisor; issues?
It matters a lot what you're doing with it, because...
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Broader game circumstances also inform on the implications, but armor divisor is a modifier, if we don't know what it's modifying it's pretty hard to know what it will do.
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06-24-2013, 07:39 AM | #13 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Armor Divisor; issues?
Depends on the setting, but generally speaking, I'd say that it represents whatever the GM wants it to represent, generally gravitating towards, "ignore DR," which is IMHO pretty fair given the relative expenses involved.
AD(2) represents a 1/2 armor divisor. Do you have a problem with that? |
06-24-2013, 07:57 AM | #14 | |
Join Date: Jul 2008
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Re: Armor Divisor; issues?
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AD(infinite) most likely represents 'passes through obstacles like they aren't there', since that's the effect it has under the rules. AD(2) can appear in representations of a variety of penetration-enhancing designs...I have no idea which one the OP ran into trouble with from the thread.
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06-24-2013, 08:00 AM | #15 |
Join Date: Sep 2004
Location: Canada
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Re: Armor Divisor; issues?
Definitely need more information. VS the heavier plate armors from low tech, a ST 12 guy with an AD(2) sword is merely back up to "not bouncing off helplessly" - especially if it`s one of the AD(2) swords from LT where the AD only applies with the very minimal thrust damage, rather than swing.
If it`s not something like an Estoc, well, you`re not sticking to low tech with your weapons. Why are you sticking to low tech with your armor?
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06-24-2013, 08:30 AM | #16 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Armor Divisor; issues?
I'm with Bruno: as I've noticed the destructive effects that AD(2) can have on my Dungeon Fantasy game, I've started creating cheap armor enchantments that give Hardening and giving more of the tough monsters natural hardening on the armor. It doesn't effect the PCs without AD(whatever) at all and it brings the guy with the magic armor penetrator back down to earth.
I'd allow AD(inf) on selected attacks, though. In DF, wizards can get an AD(inf) attack that does 1d damage. It's useful and neat, but it's not overpowered. If it did 10d, it'd be a problem - but it also wouldn't need AD(inf) to be a problem.
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06-24-2013, 09:00 AM | #17 |
Join Date: Sep 2004
Location: Canada
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Re: Armor Divisor; issues?
My barbarian was doing something like 4d+ statics with an AD(2) morning star, but to be honest with that kind of damage the AD(2) was more of a formality than a real issue for most mortal opponents. Obviously this would be different for ST15-16 ish fighters with less blunt weapons.
The golem was a different case, but the golem had such high DR and HP (and Homogenous) that the AD was really just part of the process of chipping it to bits. Mrugnak got nearly pulped in the process so it clearly wasn't the most efficient route. The key to stopping any one solution from becoming the solution is to make sure you present your players with a variety of problems, not one problem slightly redesigned over and over again. In a realistic game there's not much room for variety - putting big holes in things is a universally applicable solution in real life. If you're running a fantasy game, you have the option of going nuts with your creatures! take advantage of it!
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06-24-2013, 01:43 PM | #18 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Armor Divisor; issues?
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I would rather give my player AD(infinite) and make it fun. Having Hardened show up can help (he decided to downgrade to 10, to remark the blade being a combination of incredibly fine and hot enough to melt through). And this setting will have things like goblin parties showing up, enemies with Diffuse, etc. Oh, and he effectively got this sword from a society that is now his Enemy, so their armor will often ignore it. Thanks for all the help. I can use all the stuff you all told me, and this player is one of my better players, so will work with me on it. |
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06-24-2013, 05:42 PM | #19 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Armor Divisor; issues?
Put the AD only on thrusting attacks.
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06-24-2013, 06:45 PM | #20 |
Join Date: Nov 2009
Location: Oregon
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Re: Armor Divisor; issues?
It could also be appropriate on things like Picks, which have their own downsides that limit their use. I'd also be in favor of having AD(2) convert Impaling damage to Piercing (like a Bodkin), making it a tactical choice rather than an "I win" button.
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armor divisor, fantasy |
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