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Old 05-08-2017, 05:29 AM   #11
DeathDaisy
 
Join Date: Sep 2011
Location: Sweden
Default Re: High Amounts of non penetrating damage. Bullets VS Plate Carriers

In Low-tech, there's a box on p. 102 named Blunt Trauma and Edged Weapons which might be relevant for this discussion too. It says that it's incredibly hard for a blade to cut through armor, so optionally, treat cutting damage as crushing unless the damage exceeds twice the DR of the armor.

The same could maybe be done with high-tech armor and high velocity projectiles to solve the problem Anthony and Ulzgoroth were talking about; if the attack doesn't exceed the DR by much, the damage is BABT and converted to crushing. This seems a pretty RAW way to do it, considering the LT-box.
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armor, ballistic, non-penetrating, punched by a baby, trauma

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