Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-31-2017, 02:53 AM   #11
David L Pulver
AlienAbductee
 
David L Pulver's Avatar
 
Join Date: Aug 2004
Location: In the UFO
Default Re: The Fantasy Trip

Quote:
Originally Posted by Dave Crowell View Post
Having used Classic Traveller to run a fantasy campaign once, I don't think it would be difficult to produce a science fiction version of TFT.

The difficulty would come in that lazer ray guns have a tendency to vapourize people they hit!
If you don't want them too, just write the rules so they don't. For instance, if you say that a blaster pistol shoots twice a round, gets 1d+1 damage, and hits ignore the first 10 points of medieval armor due to its ultra-tech penetration, it's not all-killing but it is quite effective.

The main problem I found in TFT combat was that, barring the silly Unarmed Combat rules, it was "all offense." You couldn't play something like a cinematic swordfight involving light armored or unarmored fighters, because fighters only increased in attack ability (higher DX) but DX never improved your defensive ability. This is not a fault in the rules _as a game_ but it is a problem as a roleplaying game, because it makes certain common characters hard to play.

I've seen various fixes for it - the 'abort to parry' (roll vs. DX but lose your next turn and retreat 1 hex is cute, but can get tedious), the GURPS parry (parry at half DX plus 2-3), the "high levels of Fencing talent impose 4d or 5d attacks" (two powerful in my book), the "extra HPs" etc. but it remains the single biggest issue I have with the system. At the same time, such fixes also risk slowing down the game and interfering with its existing balance, so I've never been quite happy with them, though the GURPS style works the best for me since it fits well with players who also play GURPS. When I ran the anime Fight: Iczir One with variant TFT rules and grafted on super powers and mecha rules, I used that version plus a GURPS-style dodge mechanic.

Mind you, I've still used TFT "as is" for games where the characters are going to play somewhat stereotypical bruisers or where combined arms magic /spellcasting is common. Oddly enough, however, if you do use TFT for a modern or future setting this is less important as the emphasis is more on ranged than gun combat.
__________________
Is love like the bittersweet taste of marmalade on burnt toast?

Last edited by David L Pulver; 12-31-2017 at 02:57 AM.
David L Pulver is offline   Reply With Quote
 

Tags
in the labyrinth, melee, roleplaying, the fantasy trip, wizard

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:19 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.