03-16-2019, 08:00 PM | #1 |
Join Date: May 2010
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Maximum number of people in close combat
B392 says, "Any number of people may participate in close combat in the same hex." This seems like obviously a rather silly rule. Taken literally, it seems to imply that fist fights can bend the laws of space, allowing huge crowds of people to cram into a 1.2 square yard area. So what should be the real limit? I can think of plausible reasons for making the limit anywhere from three to five. And in cases where three or four people are ganging up on one target (if you even allow that), should some of the attackers have to enter the target's hex from the "back" of the hex?
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03-17-2019, 12:02 AM | #2 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Maximum number of people in close combat
I basically limit it to 'seven'. One in the hex, 6 entering from the surrounding hexes.
Granted there have been some very large and hairy scrums where positioning was just handwaved, so it's not like this is some hard and fast rule for me. |
03-17-2019, 12:06 AM | #3 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Maximum number of people in close combat
In a formation fight there will probably be more people per space. Even so it is hard to imagine a yard allowing more than two abreast.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
03-17-2019, 12:23 AM | #4 | |
Join Date: Sep 2011
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Re: Maximum number of people in close combat
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In zero-G or underwater, you've got the entire underside of the hex available, so you could fit another six or seven on that side for a total of fifteen persons in the hex. All that assumes that everybody is roughly the same size as everybody else. If one side is markedly smaller by a factor of two or three, then you can fit two or three times as many people in, making it 28:1 or 42:1 odds in that single zero-G/underwater hex. Which granted, is getting a bit overwhelming, but presumably they don't have anything better to do. |
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03-17-2019, 12:32 AM | #5 |
☣
Join Date: Sep 2004
Location: Southeast NC
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Re: Maximum number of people in close combat
My first thought would be to analyze the death of Julius Caesar, but Shakespeare was very lazy about providing game mechanics in his campaign logs.
Rolls a 14 against HT 11. Oh, I am slain. Dies.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
03-17-2019, 08:58 AM | #6 | |||
Join Date: May 2010
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Re: Maximum number of people in close combat
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03-17-2019, 11:20 AM | #7 | |
Join Date: Dec 2007
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Re: Maximum number of people in close combat
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03-17-2019, 11:52 AM | #8 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Maximum number of people in close combat
That's for when you run out of space for the miniatures on the battle map to fit into the hex.
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03-17-2019, 05:20 PM | #9 |
Join Date: May 2010
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Re: Maximum number of people in close combat
Sure. But is it meant to be, like an optional rule where close combat doesn't require being in the same hex, or just an easier way to represent "many people in one hex" on a hex map?
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03-17-2019, 05:28 PM | #10 |
Join Date: May 2010
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Re: Maximum number of people in close combat
A few arguments for different answers to the "how many people in a hex" argument:
Three: Four per hex might work for an elevator or subway car, but if people want to move, three should be the limit. GURPS Zombies limits even the most densely packed zombie mobs to three per hex. It's enough for two people to grapple a single target. For pins, people don't need to all be in the same hex, since a prone human takes up two hexes. Four: The rules say you can fit four people to a hex. And three people are supposed to be able to cooperate in a pin. Also allows the old "two people restrain someone, a third guy punches him." Five: This is a slightly excessive number of people, but they don't have to all literally be 100% in the hex. At least in a four-against-one scenario, if the one wiggles free, you only have four people in a hex, which isn't too crowded. |
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