08-22-2021, 12:58 PM | #1 |
Join Date: Nov 2004
Location: Niagara, Canada
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GURPS Stats for BD's Spot Robot?
Has anyone already put together a 3e Vehicles/Robots writeup for Boston Dynamics' most famous quadruped robot, the dog-like Spot?
I'm poking at some ideas for a near-future SF setting, in which there's some incentive to use real-world off-the-shelf designs. I can find various stats at BD's website for a Spot (eg, https://support.bostondynamics.com/s...specifications , https://www.bostondynamics.com/spot , https://shop.bostondynamics.com/spot ) and its accessories (eg, https://shop.bostondynamics.com/spot-arm , https://shop.bostondynamics.com/spot-EAP ); but GURPS has numbers of its own, which interact with other GURPS rules and gadgets (such as 3D printers, and bullets). If someone else has done any of the work, I'd appreciate being able to save a bit of time. :)
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
08-26-2021, 09:46 PM | #2 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: GURPS Stats for BD's Spot Robot?
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GURPS: Boston Dyamics Spot+Arm (TL8), v1: -332 points * Attributes: IQ 2 [-160], ST 13 [30], DX 7 [-60], HT 10 [0] * Secondary Characteristics: HP 16 [6], Basic Speed 4.25, Basic Move 2 [-10], SM-1 [0] * Advantages: 360° Vision [25]; Absolute Direction (Requires signal, -20%) [4]; AI (includes Absolute Timing, Digital Mind, Doesn't Sleep, Intuitive Mathematician, Photographic Memory, Reprogrammable) [32]; Doesn't Breathe [20]; DR 2 (Cannot Wear Armor, -40%) [6]; Extra Legs (4 legs) [5]; Indomitable [15]; Machine (includes Immunity to Metabolic Hazards, Injury Tolerance (No Blood, Unliving), Unhealing (Total), no FP) [25]; Modular Abilities (Computer Brain, 1 slot of 1 point) [10]; Telecommunication (Radio; Burst 10x, +30%; Secure, +20%; Video, +40%) [19]; Telecommunication (Cable Jack; Burst 100x, +60%; Video, +40%) [10]; Temperature Tolerance 6 (-5° to 105°) [6]; Unfazeable [15] * Perks: Accessory (Complexity 3 computer) [1], Accessory (Accelerometer) [1] * Disadvantages: Automaton (includes Hidebound, Incurious (6), Low Empathy, No Sense of Humor, Slave Mentality) [-85]; Bad Sight (Low Resolution) [-25]; Cannot Learn [-30]; Cannot Speak (Mute) [-25]; Dead Broke [-25]; Electrical [-20]; Ham Fisted (-3) [-5]; Horizontal [-10]; Increased Consumption 2.5 (1.5-hour endurance) [-25]; Maintenance (one person, weekly) [-5]; Numb [-20]; One Arm (Weak, ST 4) [-25]; Restricted Diet (Very Common, batteries) [-10]; Social Stigma (Subjugated) [-20] * Quirks: Affected by Magnetism [-1]; Cannot float [-1] * Skills: ? * Misc: Taboo Trait (Complexity-limited IQ) [0]. $80,000, 90 lbs.
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." Last edited by DataPacRat; 08-27-2021 at 06:10 AM. |
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08-27-2021, 07:56 AM | #3 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: GURPS Stats for BD's Spot Robot?
IQ 2 seems optimistic. I don't see any evidence that it has better than insect-level intelligence. Otherwise it seems about right to me.
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08-27-2021, 08:03 AM | #4 | ||
Join Date: Nov 2004
Location: Niagara, Canada
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Re: GURPS Stats for BD's Spot Robot?
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I've just checked its default skills given the attributes above, and am amused to find its highest are Sports (rugby) 8-, Sex Appeal 7-, and Carousing 6- (I have an urge to make a comment about Rule 34, but this isn't the forum for such.)
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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08-27-2021, 09:09 AM | #5 |
Join Date: Mar 2016
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Re: GURPS Stats for BD's Spot Robot?
That... definitely doesn't seem right. Jellyfish literally don't have brains. IQ 2 is as smart as a typical reptile or fish.
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08-27-2021, 09:26 AM | #6 | |
Join Date: Nov 2004
Location: Niagara, Canada
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Re: GURPS Stats for BD's Spot Robot?
Quote:
IQ 1: (none listed) IQ 2: Jellyfish, Leech, Poisonous Fish IQ 3: Alligator, Great Barracuda, Electric Eel, Gila Monster, Komodo Dragon, Giant Octopus, Ostrich, Pangolin, Penguin, Piranha, Porcupine, Puffin, Rabbit, Shark, Snake, Sting Ray I'm open to dropping Spot's IQ to 1, if there are any 4e examples to override my currently-available 3e reference.
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Thank you for your time, -- DataPacRat "Then again, maybe I'm wrong." |
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08-27-2021, 10:26 AM | #7 | |
Join Date: Mar 2016
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Re: GURPS Stats for BD's Spot Robot?
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09-10-2021, 08:16 PM | #8 |
Join Date: Sep 2004
Location: Ashburn, Virginia
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Re: GURPS Stats for BD's Spot Robot?
Thanks for this! Pretty timely considering I've been re-reading Ghost Run by J.L. Bourne and it features a robot very similar to this, and I was looking at creating some stats for it.
This gives a great starting point to tweak the stats.
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My GURPS Special Ops blog: https://gurpsspecialops.wordpress.com/ |
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