Re: Maximum number of people in close combat
I've continued playing with this, and surprisingly I've found that if you rigorously enforce those movement point costs for moving into an ally's hex, it becomes feasible for a high-skilled martial artist (Karate-18, with 3 points spent on the Kicking technique) to win against a much larger group of low-skill mooks (Brawling-12), even after I stripped the martial artist of "cinematic" traits like Enhanced Parry and Trained By a Master. What you have the karate master do is (1) step back either before or after every attack and (2) make their first active defense in any given round a Retreat. With this tactic, in any given round maybe two mooks get to attack at full skill, and others are forced to use Move and Attack, which usually misses. Choke points are unnecessary, and I'm not sure they'd even be terribly helpful, given the ability to stack multiple people in close combat.
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