Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Old 03-19-2019, 11:42 AM   #31
RyanW's Avatar
Join Date: Sep 2004
Location: Southeast NC
Default Re: Fates worse than death

Originally Posted by jason taylor View Post
Probably true unfortunately, but man that's creepy. Of course that was presumably the intention.
Living in an abandoned lab, unable to speak, incapable of any physical sensation other than the continuous pain of poor nerve-machine connections, surrounded by the formaldehyde preserved remains of most of your body, and subsisting on rats... no, that's probably not the most nurturing conditions for a child.

The scientist himself did not survive long after the operation (hence the abandoned state of the lab).
If H2O2 is hydrogen peroxide, is H2O two hydrogens peroxide?
RyanW is offline   Reply With Quote
Old 03-19-2019, 06:09 PM   #32
Evil Roy Slade
Join Date: Oct 2007
Default Re: Fates worse than death

I'm the only one who's read Zelazny's short story, "Go Starless in the Night," huh?
Evil Roy Slade is offline   Reply With Quote
Old 03-20-2019, 09:17 AM   #33
Join Date: Dec 2017
Default Re: Fates worse than death

To a superhero, reputation is everything. Well, one PC in my old Marvel Superheroes Campaign (The one by TSR, with Ultimate Powers included and FEAT rolls, to date things) was a real Klutz. He'd catch the bad guys, but leave a mess.

He eventually got a new super"hero" nickname, among the PC's and later the newspaper: Collateral Damage Man"
YankeeGamer is offline   Reply With Quote
Old 03-20-2019, 10:25 AM   #34
Join Date: Jun 2013
Default Re: Fates worse than death

In the DF setting I’ve been working on, the dungeon has a corruptive influence on delvers, which is passively fairly slow but delvers can purposefully draw on it (in place of FP for extra effort and abilities, and in place of food/water/sleep), which speeds things up markedly. Spending too long in (or drawing too much power from) the dungeon first makes you less willing to leave, then makes you more inclined to actively draw power (ramping up the rate of corruption), then actually makes you dependent on the dungeon’s power (leaving weakens you and slowly does damage until the corruption drops below a certain threshold, you return, or you die). Terminal corruption renders you comatose, and if you aren’t removed soon one of three fates await you. The first is simply death (I haven’t decided if resurrection exists in the setting - if it does, it won’t work on such a character). The second is being turned into a lobotomized breeder for monsters (monsters can’t breed with each other, but can with humans, where the offspring are all-monster). The final, and rarest, is to be reborn as a demon (a term for a human who has been turned into a monster, looking like a fusion of monster and human). Demons retain their memories and skills but not their attachments, and are utterly loyal to the dungeon, making them extremely dangerous. Players whose characters suffer terminal corruption are given the choice between death and life for their characters. Those who choose the latter make a roll to determine if their character becomes a breeder or a demon, but in either case they’ll need to make a new one (demons are NPC antagonists). I expect most players to choose death.
GURPS Overhaul
Varyon is offline   Reply With Quote
Old 03-20-2019, 10:36 AM   #35
Hero of Democracy
ericthered's Avatar
Join Date: Mar 2012
Location: far from the ocean
Default Re: Fates worse than death

Originally Posted by Extrarius View Post
Disadvantages: Blindness, Deafness, Numb, No Sense of Smell/Taste, Low Pain Threshold;
Negated Advantages: Vibration Sense, Radar, Imaging Radar, Ladar, Para-Radar, Sonar, High Pain Threshold;
Incapacitation: Agony

I call it senseless agony (the person is trapped in agony without any senses).
This probably is the objectively worst thing that someone can come up with, at least on a physical scale. It lacks the descriptive punch of a situation though, and doesn't cause a sympathetic flinch. It also doesn't interact with the mind: is it better to have short periods of hope that can be crushed?

A lot can be done by giving someone regenerative immortality and then inflicting the same punishment again and again. Dumping them into a fire and burying them in a sarcophagus with something that eats human flesh are both things that can happen to such beings. As are some of the greek mythology punishments listed earlier.

If you have a setting with souls, destruction or damage to the soul can be a fate worse than death. The monster didn't just kill them, they destroyed their soul as well.

I'd say that destroying someone's mind is a fate worse than death, but then I ask myself if I really want to leave instructions telling people to kill me if I get senile. Perhaps we can dodge that issue by saying its more painful for those around you.

And asking "To whom?" is a great question when thinking about fates worse than death. Yourself in that situation? Yourself before that situation? Just those around you?
Worlds Beyond Earth -- my blog
ericthered is offline   Reply With Quote
Old 03-20-2019, 10:49 AM   #36
Join Date: Feb 2016
Default Re: Fates worse than death

The destruction of free will is more terrifying than the destruction of the mind. Using an affliction to permanently give someone immortality and Slave Mentality would be rather horrific. Another would be to give them a spiritual body without anyway to interact with the material world.
AlexanderHowl is online now   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 08:32 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2019, vBulletin Solutions, Inc.