09-20-2020, 07:55 AM | #61 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: PDF Challenge Mix and Match (66 Combos)
Quote:
It's a car engineering and testing organisation. Its backers might have a separate monster hunting organisation.
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09-21-2020, 06:17 AM | #62 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: PDF Challenge Mix and Match (66 Combos)
Quote:
I can also imagine the driver of tomorrow's rides running into monsters fairly often, tomorrow's rides providing a steady stream of tips to a dedicated monster hunting organization. That's really the strength of tomorrow's rides: it gives vehicles to adventures that need them, but its also limits the use of the vehicle to the actual adventure.
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09-23-2020, 09:36 AM | #63 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: PDF Challenge Mix and Match (66 Combos)
36a: Warzone Tests
36) GURPS Boardroom and Curia: Tomorrow Rides and GURPS Action 7: Mercenaries In the last few years, tomorrow's rides has begun extending its operations to active conflict zones, chasing opportunities for good exciting data. From reaching isolated villages to sneaking vehicles past combatants to deliver humanitarian supplies, these vehicles face some of the most extreme testing conditions possible. Bad roads, low-quality fuel, heavy abuse, and gunfire: its all there. The hard part is finding folks who will report things properly....
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09-28-2020, 07:05 PM | #64 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: PDF Challenge Mix and Match (66 Combos)
Combination 37a: Knights in Shining Autos
37) GURPS Horror: Beyond the Pale and GURPS Action 6: Tricked-Out Rides You've figured out what you're up against, and you're looking at how to defeat it. They move slowly, soak up bullets, and only need to touch you in order to turn you inside out. You don't have access to magic. So what do you use? Cars. Shiny metal nearly sealed boxes that move at high speed. The drawn can't interact well with the exteriors, and the large area damage of an auto impact can be repeated again and again. So strap in, because we're going to teach these ancient horrors a thing or two about the modern world.
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09-28-2020, 07:17 PM | #65 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: PDF Challenge Mix and Match (66 Combos)
Combination 38a: Angel Hunters
38) GURPS Horror: Beyond the Pale and GURPS Hot Spots: The Incense Trail The Ancient World is home to dozens of deities, and their many servitors, each ruling small realms. All hungry for savory incense. All jealous of their worshipers and cities. And all building unique monsters. Heroes must learn to defeat these monsters if their families and cities are to survive. If they are to be remembered. If they are to avoid gruesome fates... but it may be a good idea to avoid offending more Gods as you do so...
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09-29-2020, 08:50 AM | #66 | |
Join Date: Sep 2008
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Re: PDF Challenge Mix and Match (66 Combos)
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10-01-2020, 11:30 AM | #67 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: PDF Challenge Mix and Match (66 Combos)
Combination 39a: Black and White
39) GURPS Horror: Beyond the Pale and GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star Between the stars, demons of pure darkness lurk on a monstrous imitation of a star, hoping to feed on the life of earth. Deep with the color white, cruel monstrosities hope not to eat us, but to torture us to death for fun. And they carry a fued with one another. Something about each of them enrages the other. And this is fortunate. Destroying a monsterous not-star is a difficult task, fantasies about chain reactions aside. But may be possible to arrange for an invasion. Find a portal to beyond the pale, and transport it up to Atoep. Then try to make it out alive. Fortunately, the drawn can't go through atoep portals. Or so the research suggests. Combination 39b: Denizens Of Atoep 39) GURPS Horror: Beyond the Pale and GURPS Dungeon Fantasy Adventure 3: Deep Night and the Star Atoep is best known for being home to demons from between the stars, but it houses other horrors as well. While lacking the characteristic human shape of the drawn on earth, Atoep has strange floating lights that reach out with pseudopods and transform their victims to death. Is this the original form of the drawn? Are they imitating some species that once lived on Atoep? And can you resist their deadly touch?
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10-02-2020, 05:29 AM | #68 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: PDF Challenge Mix and Match (66 Combos)
Combination 40a: Occult Detectives
40) GURPS Horror: Beyond the Pale and How to Be a GURPS GM: Ritual Path Magic When something truly odd happens, the police quietly bring in consultants. The right consultants. People like you, with the gifts to understand what's going on. You've handled strange crimes before, but this is weird even for you. How did they die in such different ways? What motivates these particular creatures? Where did they come from? And when you meet them, will you be ready, or will their unusual nature catch you off guard? Of all the magic systems you could throw at Horror: Beyond the Pale, (non-adept) RPM is probably the best fit, with the possible exception of book/path magic. It fits the feel, and gives the PC's the tools they need... while still leaving them vulnerable, especially if they are rash or reckles.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 10-02-2020 at 05:34 AM. |
10-04-2020, 06:50 AM | #69 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: PDF Challenge Mix and Match (66 Combos)
Combination 41a: Dark Servants of Creation
41) GURPS Horror: Beyond the Pale and GURPS Steampunk Setting: The Broken Clockwork World When the God's ruled, their servitors were obedient. Imbued with fantastic power to shape life, these servitors moved in secret, observing the populace, and rewarding those who honored the Gods, and punishing those who did not. Able to assume any guise, and read the innermost thoughts of men, the servitors were like gods themselves. It was long speculated that perhaps the servitors were embryonic deities themselves. That theory has fallen out of favor. The servitors have gone mad in a search for their masters, and the breaking of the world seems to unhinged them even further. They search for any who might know of why the world broke, and torture them to death. The once noble agents of honor and justice have turned into monsters of pain and death. Fortunately, they are not that numerous, and the priests suggest it may be possible to kill them... though that would probably not make their former masters happy.
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10-05-2020, 01:57 PM | #70 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: PDF Challenge Mix and Match (66 Combos)
Combination 42a: Horrors of Flesh
42) GURPS Horror: Beyond the Pale and GURPS Reign of Steel: Read the Sky Just because robots took over the world doesn't mean that the ancient horrors of the world are gone. Somehow someone has drawn them into this world. It would have been nice if they were useful against robots. But for the most part, they're only interested in (or effective against) humans. When the SAS team returns from Tenby, they'll have some oddly gruesome murders to investigate... Combination 42b: Eldritch Ending 42) GURPS Horror: Beyond the Pale and GURPS Reign of Steel: Read the Sky The arcane is a place of terror. Some years ago, someone managed to open the arcane back into the world. The result was the collapse of civilization. Some of the monsters crave human flesh, human blood, human souls, or human suffering. Some of them just ask to not be annoyed. Those in England are among the lucky ones: The Fae rule here, and they don't seem to use humans as part of their lifecycle. But just because the most powerful local monsters don't want to eat you doesn't mean you're safe...
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