05-20-2012, 10:18 PM | #11 | |
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Join Date: Aug 2004
Location: Ventura CA
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
GURPS Powers: Divine Favor.
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05-20-2012, 10:25 PM | #12 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
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Eh, still my opinion. But as I want a more extreme and rare version anyway, I guess it wouldn't quite fit as extra life, retroactive.
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05-20-2012, 10:28 PM | #13 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
Not GURPS Powers. GURPS Powers: Divine Favor
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Last edited by sir_pudding; 05-20-2012 at 11:11 PM. |
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05-20-2012, 10:29 PM | #14 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
Oh, I don't have that one, so no need on the pages.
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05-20-2012, 10:57 PM | #15 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
It's also a genre convention of the Monster Hunters series that you can buy Extra Life after you die (Miraculous Recoveries, MH1, p. 31). Using magic to do it would allow you to raise dead who don't have 25 unspent character points available to explain their recovery.
Last edited by munin; 05-20-2012 at 11:01 PM. |
05-21-2012, 01:16 AM | #16 |
Join Date: Mar 2010
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
Then you want Resurrection as described in Powers: Divine Favor, on pg 16. In short, its' an affliction that gives +2250% worth of advantages. This means it costs 450 energy just for that modifier (as per Monster Hunters 1, pg 34); meaning the spell is a big spell but not anything that a sufficiently large group of participants with a single caster can't spit out like clockwork.
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05-21-2012, 06:28 AM | #17 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
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05-21-2012, 06:34 AM | #18 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
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05-21-2012, 06:36 AM | #19 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
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I am using the RPM in a way not specifically intended as a Cabal style hidden magic lower point setting. I want death to be a near insurmountable obstacle, not revolving door after life even for PCs. Cabal's inability to get stadiums filled with willing energy donors will make huge energy goals near impossible.
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05-21-2012, 08:12 AM | #20 | |
Join Date: Sep 2004
Location: Canada
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Re: As a "holy grail" for RPM casters how would you make a raise dead spell?
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But it doesn't seem to reduce your "racial maximum" in that attribute, and since 4e made spending points to raise attributes after play starts cost the same as at character creation, you can sink points into it again to get it back to where it was. Depending on the philosophy of the player, it's like the GM having a lien on your character while you're in point debt, instead of just owing him points.
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resurrection, ritual path magic |
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