03-19-2013, 04:10 AM | #21 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Playability of LAIs (as player characters)?
During the original game, she make mistakes like saying "you must be the pride of home community here", indicating her attempts at personality are a buggy facade.
Putting on as if one is a half-assed autistic savant nonhuman seems to be entertaining enough for fans of C3P0, HK-47, K-9, Bender, and Sam "George" Francisco. Do you know of no-one who likes them? |
03-19-2013, 04:16 AM | #22 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Playability of LAIs (as player characters)?
Quote:
I wonder if that counts as a specialisation of Performance that does not suffer the penalty for Low Empathy / Hidebound / Clueless / etc. |
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03-19-2013, 04:27 AM | #23 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Playability of LAIs (as player characters)?
Quote:
It's the player putting on the performance, not the PC. |
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03-19-2013, 04:32 AM | #24 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Playability of LAIs (as player characters)?
Wha, Fanon DisContinuity, eh? ó_o
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03-19-2013, 10:42 AM | #25 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Playability of LAIs (as player characters)?
No, I just never played the sequel.
Let we derail entirely, there are any number of talking appliances in science fiction that could make for model LAI PCs, like Eddie, the ship's computer on HHGG, or Phyllis in the Tom Selleck RUNAWAY film, or Johnny-Cab in the original TOTAL RECALL. Last edited by jeff_wilson; 03-19-2013 at 10:47 AM. |
03-19-2013, 11:03 AM | #26 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Playability of LAIs (as player characters)?
Quote:
But L.A.I.s are mostly autistic sapients. I imagine some people might find that offensive. But as someone with a, thankfully, mild case of low empathy, I consider it a very good analogy. Your examples seem more like N.A.I.s to me. Inability to adapt to changing situations is the main difference between sapience and complex if/then programs.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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03-19-2013, 11:25 AM | #27 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Playability of LAIs (as player characters)?
Quote:
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03-19-2013, 11:26 AM | #28 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Playability of LAIs (as player characters)?
Actually, most sapient AIs could be modeled as LAIs; someone like early Commander Data fits pretty well (later on he's an EI).
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03-19-2013, 11:37 AM | #29 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Playability of LAIs (as player characters)?
Quote:
Thought that may have been a problem with poor writing.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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03-19-2013, 11:50 AM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Playability of LAIs (as player characters)?
He clearly had Low Empathy, Attentive, and Broad-Minded, and did not have Memetics Talent 1. He may not have had Hidebound and Staid. As that and the IQ modifier is the sum of relevant differences between LAI and SAI, and the IQ modifier can be gotten rid of trivially, I would argue that he's closer to LAI than SAI.
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Tags |
infomorph, lai, roleplaying, sai |
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