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03-07-2012, 02:24 AM | #1 |
Join Date: Aug 2004
Location: Cincinnati, OH
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[MA] Parries With Unready Weapons?
Hi! Is there any way, in a realistic campaign, for a character to attack with a weapon that becomes unready, but still parry with it afterward? I can't find such an option, but wanted to make sure I hadn't missed something.
I was pondering a ST 14 longbowman who has trained extensively with a maul. Since he has little armor, he'd like to keep his parry if possible. Defensive attack would help with an unbalanced weapon, but doesn't seem to help with unready ones. And I can't find anything in the description of defensive grip to indicate that it helps to control either unbalanced or unready weapons. |
03-07-2012, 02:38 AM | #2 |
Join Date: Jul 2008
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Re: [MA] Parries With Unready Weapons?
An unready weapon is really, really unready after use. The only way I can see to pull this off would be to obtain ST 20 so that the maul wouldn't become unready. Or swap it for a less cumbersome option based on the same skill, like a mace.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
03-07-2012, 02:40 AM | #3 |
Join Date: Nov 2009
Location: Oregon
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Re: [MA] Parries With Unready Weapons?
One way to get both an attack and defense out of an ST‡ weapon is to perform a Stop Hit - the strike and parry are actually the same motion. However, it's a risky move in general, and will still leave you unready afterward.
In a cinematic game I might let a character trade attacks (from Extra Attack, All-Out (Double), Rapid Strike etc) for Readying a weapon. For mundane characters this could look like the Quick-Shooting Bows rule - roll weapon skill twice at -6 (Rapid Strike penalty), the first to Ready the maul, the second to attack. But that's stretching it a bit even for a cinematic game, and would certainly feel out of place in a realistic one. |
03-07-2012, 03:15 AM | #4 |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: [MA] Parries With Unready Weapons?
What do you want is Defensive Attack.
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03-07-2012, 03:19 AM | #5 |
Join Date: Nov 2009
Location: Oregon
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Re: [MA] Parries With Unready Weapons?
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03-07-2012, 09:05 AM | #6 |
Join Date: Jan 2006
Location: Most definitely alone
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Re: [MA] Parries With Unready Weapons?
In a realistic game, I don't think so. In that type of game, if you are picking up a large, unbalanced, two-handed mace to brain people, I think you are choosing to not have a parry.
This isn't what you asked, but, in a realistic game, I would recommend the archer use his maul in a Defensive Grip and defend with it exclusively, until he has an opening. He might take Grip Mastery, since he has trained with it a lot. That way, he defends (maybe using Evaluate) until he feels like he has a good opportunity. Then he switches grips as a free action on his turn and attacks (Committed or All-Out). In a realistic game, a good hit from a strong man with a maul will probably take an opponent out of the fight (if it connects). Otherwise, he might consider taking a smaller weapon, like a regular or small mace, and wielding it in two hands with the Two-handed Axe/Mace Skill. This won't require a turn to ready, and using it with a Defensive Attack allows attacks and parries on the same turn. Visually, he's using a smaller Maul which he can wield more controllably. By the rules, he's using a Mace two-handed (see Low Tech 70 for specific stats). You lose some reach and the smallest possible amount of damage bonus, but you can attack and parry each turn that way.
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03-07-2012, 09:09 AM | #7 |
Join Date: Oct 2007
Location: Vermont
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Re: [MA] Parries With Unready Weapons?
as a realistic house rule, I'd say that a Defensive thrust from a Defensive Grip doesn't cause a weapon to become you ready.
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My ongoing thread of GURPS versions of DC Comics characters. |
Tags |
parry, weapons |
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