Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin 101

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-21-2013, 11:32 PM   #1
tremorlaine
 
Join Date: Oct 2012
Default Discarding/trading cards (Space Munchkin)

Ok, we just had the most messed up, Munchkinly, game of Munchkin that I've ever had. During this game quite a few questions were raised. Each will be posted separately.

When discarding cards to power the Mutants ability (discard 2 card from a deck to draw one more) can a player discard a Cheat! card that was already in play on an item and then another Door card to draw a new card?

Can a card such as Experimental be separated from the Item it is on to qualify as one of the two cards discarded? Same for Ship Enhancers?

Lastly, when Player A is in combat (incidentally to win the game) can other players gut their own boards to funnel cards to a Mutant (who is not in combat himself) to power his ability and continuously get cards to look for combat modifiers? We ruled yes and this caused a very interesting end of the game where everyone ended up naked and shipless. )This tactic worked to block 2 different people from winning.)
tremorlaine is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:03 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.