03-15-2016, 05:47 AM | #1 |
Join Date: Mar 2016
Location: New York
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Tournament Round Structure
Ok I have been over and over the Tournament rules doc and I have one big question in regards to the round structure.
I understand the random seeding for the first round, but what about the other rounds? Its not clear in the doc. Do they play all the rounds with the same group or is there another method for the 2,3, and 4th rounds. Im not new to running tournaments. Most of my tournaments run using swiss, single elimination , double elimination, and round robin. Thanks |
03-15-2016, 10:31 AM | #2 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Tournament Round Structure
I moved this to the main Munchkin forum, since this is a question about running a tournament, not a basic gameplay question.
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03-15-2016, 08:42 PM | #3 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Tournament Round Structure
I run a small tournament (usually 10-12 people +/-; 2 tables, sometimes 3) for my FLGS 3 times a year or so, and I've almost always randomly assigned the tables during the preliminary rounds. The only time I haven't is when there's 2 sets that everyone wants to play and I only have one of each, in which case I'll leave the tables the same for 2 rounds, but switch sets between rounds.
I like randomizing the seating each round because it ensures that if there's any competitive advantage gained by the seating placement for any given player, that advantage is gained through random luck in each round rather than once at the beginning and continuing through the whole thing. Since it's just an afternoon thing, I do 3 prelim rounds like that, and then take the top 5 or 6 players points-wise for a winner-take-all final table. I think it works well, and since I've got about half a dozen "regulars" who keep coming back (and don't win most of the time!), the players seem to think so too :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
03-16-2016, 09:57 AM | #4 |
Join Date: Mar 2016
Location: New York
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Re: Tournament Round Structure
I think the snake pairings system might work best for this, but I would like to know how others also run their events.
If you don't know what a snake pairing system is, it works like this. 16 player tournament, 4 groups of 4 Round one is random where the player sits. Round 2, 3, & 4. Seating is balanced based on scores Player A received 20points from round one and will sit at table 1 Player B received 16points from round one and will sit at table 2 Player C received 14points from round one and will sit at table 3 Player D received 16points from round one and will sit at table 4 Player E received 8 points from round one and will sit at table 1 Player F received 7 points from round one and will sit at table 2 Player G received 7 points from round one and will sit at table 3 Player H received 6 points from round one and will sit at table 4 etc. for the remaining players This will evenly balance each group. Finals will be based on TOP 4 or 8 players. What do you think? |
03-17-2016, 02:04 PM | #5 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Tournament Round Structure
That certainly seems like as good a system as any. I don't think there's any official "right" or "wrong" way to do it, as long as it's done in a fair and consistent manner. And that whatever method you use is explained to the participants before the tournament starts, so that there's no surprises down the line.
As I said, I like the whole random table assignments, but I'm guessing that as tournaments get bigger it becomes more unwieldy and makes less sense. Plus, I have occasionally had very poor mixing because of the way the dice fell, but that's the way it goes sometimes. As long as everyone has a good time, go for it :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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