11-01-2017, 11:37 PM | #41 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: So who has completed the campaign?
AFAICT don't overrun the factory.
|
11-02-2017, 09:40 AM | #43 |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
|
Re: So who has completed the campaign?
Fixing this at the moment and will be testing a new build shortly - probably won't get pushed tomorrow as we're hesitant to set builds live on a Friday in case anything major comes up over the weekend. Expect an update very early next week :)
|
11-02-2017, 10:07 AM | #44 |
Join Date: Jun 2008
Location: Cheltenham, PA
|
Re: So who has completed the campaign?
NEVER make a production change on a Friday! :)
__________________
Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
11-02-2017, 06:09 PM | #46 |
Join Date: Aug 2004
Location: Carrboro, NC
|
Re: So who has completed the campaign?
Sales Reps - The root of all evil.
|
11-03-2017, 05:10 AM | #48 |
Join Date: May 2012
|
Re: So who has completed the campaign?
I myself am strongly encouraged (there had better be a fire visible from orbit for the exception, if production) to not do anything from Friday to Sunday.
Another game I play has a rigid (as in "unless it costs measurable amount of money") Patch Tuesday schedule, whereby if the update misses or the bug does not require an immediate hotfix (notable amounts of money), it gets postponed to the next week. I like Tuesdays best of all myself - everybody reviews Monday, patch goes live Tuesday, and the rest of the week you deal with the fallout. |
12-09-2017, 12:17 AM | #49 |
Join Date: Dec 2017
|
Re: So who has completed the campaign?
Just completed campaign. Finished Level 10 by overrunning the Factory with a GEV, so didn't observe any problems there. Level 10 is not hard with an all-GEV attack. If the Ogre's don't block you, you can race in close enough to the broadcast tower to kill it, and once you have your 4 Ogres, it is pretty easy to overwhelm the defense. Especially with judicious use of your Mark IV missiles or remaining GEVs to rush in and take out howitzers. In the beginning, 3 GEVs are generally enough to rush and take out a howitzer. The howitzer will get one of them, but the other 2 can generally disable or finish it off in 1-2 turns, while staying out of range of the next furthest one.
|
|
|