Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V. > Ogre Video Game

Thread Tools Display Modes
Old 10-10-2017, 11:00 AM   #11
AurochJake's Avatar
Join Date: Jun 2017
Location: Bristol, UK
Default Re: Playing the game? Leave a review!

Version Update

Patch notes
  • Ogres have been increased in size by 50% during Overrun relative to other units.
  • Ogres ramming armour units in Overrun no longer take tread damage, as per rule 8.05.2
  • Fixed bug where Ogre treads were not taking damage during Overrun if the Ogre was the initiator.
  • Disabled armour units can no longer Ram in Overrun
  • Options set in the front end will now carry through to in-game.
  • Mk IIIs Attacking: the victory condition now triggers correctly as soon as the Attacker escapes with a single Ogre.
  • Fixed bug where the Overrun Summary Menu was still visible if the player ended their current phase while it was still open.
  • Fixed bug that caused the Overrun Summary Menu to show either the wrong units or no units for the tile being overrun
  • Terrain Effects Table: Fixed some UI appearing over the top of the table.
  • Terrain Effects Table: Second "Damaged Forest or Town" now correctly reads as "Rubble"
  • Terrain Effects Table: Fixed text saying that Heavy Tracked Vehicles received triple rather than double defence bonus.
  • Movement Info: Fixed "Default" localisation when GEV cannot move during the GEV Moment phase, after having entered a swamp that turn. This now says "Unit is unable to move", which will be improved in a future update.
  • Movement Info: Fixed "Default" localisation when the selecting a train during the movement phase. Now tells the player it can only be moved during the train movement phase.
  • Attack Context Menu: Units with multiple weapons will now correctly display only their remaining attack strength with valid weapons against the currently selected target.
  • Buildings will take half SP damage from attacks when they're in Town tiles
  • Streams are being correctly referred to as Streams, instead of Rivers, in the GEVs & Terrain tutorial
  • Fixed various minor spelling errors across the game.
Thanks for your reports!
AurochJake is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 08:47 PM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.