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Old 11-25-2013, 07:15 PM   #1
jamesfoxbr
 
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Join Date: Apr 2006
Location: Brazil
Default [RPM] D&D Schools of magic

Sorry my bad English.
I am planning a campaign in Forgotten Realms setting using Gurps and I think the best magic system to use is RPM (because the system from Gurps Magic... well, you know have some problems). I'm indecisive if I use the original RPM paths or if I try create new paths based on the Forgotten realms/D&D magic Schools (Abjuration, Divination, Necromancy, etc). The problem is because the schools don't fit well with the Effects because some schools are similar to Effects, Like the Transmutation School for example similar to Transform. I need ideas about this and decide if I use the original paths or make some change
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