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07-01-2017, 01:47 AM | #1 |
Banned
Join Date: May 2017
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Maximum Realistic Reaction Bonus
Hi there,
today I have created a very beautiful (+6/2) super charismatic (+4) celebrity-like reputation (+4) singer (+2). Then, I have read the part in "How to be a GURPS GM" where it points out how ".... someone with a +5 reaction bonus, from 3 or 4 social traits, is realistic; one with a +15 reaction bonus, from seven or eight social traits, is cinematic..." and here comes my doubt: Since I have used 4 social traits (Appearance + Charisma + Reputation + Voice) should I assume that my character is realistic? If I do so, should I apply +16/12 bonus to reaction rolls, or what? What might be the maximum realistic bonus to reactions? Shall I stick to pick only the maximum situational one (like Very Beautiful +6 if she is seen) and use the rest to suck penalties or in quick contests? Thanks for answering. |
07-01-2017, 02:00 AM | #2 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Maximum Realistic Reaction Bonus
Having someone that beautiful luck out to also be charismatic on the level of some religion-founders and with a great voice looks rather unlikely. Whether that's outright cinematic is a matter of some debate, similar to other improbable-but-not-impossible things.
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07-01-2017, 02:09 AM | #3 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Maximum Realistic Reaction Bonus
To the degree reaction bonuses are realistic at all, they probably aren't strictly additive (so having all of those traits wouldn't add up to a +16). However, any such rule should probably also change the cost of those traits.
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07-01-2017, 12:33 PM | #4 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Maximum Realistic Reaction Bonus
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This will also point out that most of the bonuses only apply in specific situations. But that's probably a theory question and a tangent of sorts. On the specific character, you specified that they are the founder of a religion. This means they're pretty likely to have not only large positive reputations, but also huge negative reputations. If you're not doing that, you don't have a realistic character. And whether the reputation is true or not doesn't matter. As a matter of self preservation existing religions (and political systems, most of the time) will brand the founder of a rising rival religion (philosophy, political movement, ect) as a public enemy, charlatan, and so forth. This doesn't just extend to religious leaders. All sorts of people with these talents get branded in order to protect (ironically or actually) others from the talk, the looks, and the influence.
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07-01-2017, 07:05 AM | #5 | ||
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Maximum Realistic Reaction Bonus
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07-01-2017, 07:48 AM | #6 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Maximum Realistic Reaction Bonus
Remember also that there are some safeguards built into the system. First of all, you reach a level of diminishing returns - once you're at +10, an extra +1 doesn't get you that much extra. Second, the GM can always override the reaction roll, especially if it would short-circuit the scenario.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
07-01-2017, 10:19 AM | #7 |
Join Date: Mar 2010
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Re: Maximum Realistic Reaction Bonus
The GM is always free to fill the world with lecherous perverts constantly hitting on the PC, jealous people that resent the PC for their looks and seemingly easy life, NPCs who will do anything they ask... as long as the NPC looks good and improve their own reputation from being around such a renowned celebrity. A posse of utterly enthralled admirers might actually be full disadvantage, i.e. Enemy (Watcher, Live-tweets your every move).
Having so many fans your can't leave your house and having a million friends, none of whom actually care about you as a person at all are all real phenomena. |
07-01-2017, 10:28 AM | #8 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Maximum Realistic Reaction Bonus
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07-01-2017, 03:14 PM | #9 | |
Join Date: Mar 2010
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Re: Maximum Realistic Reaction Bonus
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However, I do feel that elements of what I said earlier can be used if the combination of advantages gets out of hand or starts breaking game so badly the other players are getting upstaged. |
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07-02-2017, 06:42 AM | #10 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: Maximum Realistic Reaction Bonus
Except in this case, one of the advantages explicitly says it comes with "nuisances" like slave traders which will "become a problem for you" (p. B21). They might not seek you out regularly like an Enemy would, but if you encounter them, they're more of a problem than they would be for others.
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reaction modifiers |
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