05-26-2013, 08:08 PM | #11 |
Join Date: Mar 2012
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Re: [OCC]: Space Merchant
James Soltis grew up around ships, and grew up in ships. He spent the last few years working on in-system tramp freighters, but wants to go out exploring. He's happiest when he has a warm engine beneath his feet, a warm cup of coffee in his hand, and a good friend by his side.
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Last edited by samd6; 05-27-2013 at 11:04 AM. |
05-27-2013, 12:45 AM | #12 |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
Still taking on players?
I'm thinking of a "face man" type, Diplomat/Merchant/(shhh Black Marketeer) |
05-27-2013, 08:38 AM | #13 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
Matrix Walker
I am indeed still taking on players. You aren't accepted until I see a character sheet, So right now I only have two real submissions. And yes, a face man black marketeer is an excellent choice. Crretin: I'd still like a way to make sure he VISITS every planet. Most the action won't take place on the ship. Also, having a garden planet to yourself is fairly rare. If a pilot saw it he would almost immediately spread word about it. If you want a planet to yourself, a crash works better than abandonment. (it can also explain appearance). Just trying to fit him into the world. A description of what makes him so horrible looking is also appropriate. (right now I'm seeing a miniature Quasimodo). Hunchback here mostly just makes him distinctive as far as game effects go. (which is probably going to happen anyways, given that he has -4 on appearance). Also, the character is better built by converting some of the points to IQ or more outdoors-man talent or,perception. you have 30 IQ based skill points providing a +1, which means you can drop all of them by 1, buy 1 IQ, and come out ahead 10 points. Outdoors man has 16 in the top layer, and per has 10. 9 ST is only -5 in this game. ST doesn't mean as much here, and so is cheaper. Samd6: I can't find suit familiarity. I assume it raises vacc suit skill by 1 in a specific suit. Thats... quite appropriate for a ships mechanic. Hacking is considered a cinematic skill... I may allow it, but it won't allow cinematic hacking. It becomes "expert skill (hacking, human systems)", the knowldege of how to break into these things. It will work poorly on systems you're not familiar with. Luckily, most of humanity will use the same computer tech, despite their separation. A little "physics: warp engines" will go a long way.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 05-27-2013 at 08:47 AM. |
05-27-2013, 11:03 AM | #14 |
Join Date: Mar 2012
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Re: [OCC]: Space Merchant
Suit familiarity is from Power-Ups 2, and removes the DX penalty for a specific type of suit. However, skills are still capped by the Vacc suit skill.
Changelog: Removed Hacking Added Expert (Computer Security) Added Physics (Warp Physics) |
05-27-2013, 11:24 AM | #15 | |
Join Date: Jun 2010
Location: California
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Re: [OCC]: Space Merchant
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So for ship based combat, only Gunner (Beams) is relevant, correct? Gunner (Cannon, Machine Gun, Rockets) would be only used in Air/Ground/Naval combat? (Assuming the universe has fighter craft, the character was a fighter pilot for awhile, so the armament used by small craft is relevant too.) I can definitely find a way to get him on the ground. |
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05-27-2013, 12:06 PM | #16 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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Only Gunner (Beams) gets used in Warp combat. Small craft do indeed use machine gun, but not rockets. Fighters are used both in and out of warp, though they are different ships. In fact most dedicated combat ships won't be able to fight both in and out of warp, so navies are built with carriers to ferry the dedicated ships around. Yet another reason why your ability to run will be as important as your ability to fight. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-27-2013, 06:33 PM | #17 |
Join Date: Mar 2013
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Re: [OCC]: Space Merchant
Alright how about this instead
Alex “The Wretch” Mason ST 8 [10] DX 10 [0] IQ 13 [60] HT 10 [0] Advantages Pitiable [5] Healer 1 [10] disadvantages Hunchback [-10] Skinny [-5] Hideous [-16] Code of honour (professional) [-5] Skills VH Surgery/tl 10 IQ+2+1 16 [16] H Diagnosis /tl 10 IQ+2+1 16 [12] E First Aid / tl 10 IQ+2+1 16 [4] H Physician / tl IQ+1+1 15 [8] A Streetwise IQ+1 14 [4] E Scrounging per+0 13 [1] A fast talk IQ+0 13 [2] A holdout IQ+0 13 [2] E Brawling DX+3 13 [8] H Tactics IQ+3 16 [16] A cooking IQ+0 13 [2] E Crewman/tl 10 (spaceship) IQ+0 13 [1] Same backstory as before except he was abandoned on an off world city, he grew up as a member of an illegal fighting tournament and then later became a street docter. Now he works as a physician for hire. As for what he looks like, imagine Quasimodo, now imagine him with a ton of battle scars. |
05-27-2013, 07:03 PM | #18 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [OCC]: Space Merchant
Cool beans, I'll submit something as I get a little closer to finished. I have a few questions that will help...
What was the year / TL of Earth before the attack? Are there any non-humans at these settlements and whatnot? Have we seen the "destroyers of earth that was" since they blew up our blue marble? Any other intelligent species humans interact with? Did humans develop the tech we currently use, or did it come from more advanced aliens? Should we expect to encounter various earth languages or does everyone speak "human"? Quote:
Thanks! Last edited by the_matrix_walker; 05-27-2013 at 08:35 PM. |
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05-27-2013, 09:13 PM | #19 | |||
Join Date: Jun 2010
Location: California
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Re: [OCC]: Space Merchant
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- Also, how big of a ship are we talking about? Firefly-ish? Crew size? Last edited by Talosian; 05-27-2013 at 11:13 PM. |
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05-28-2013, 01:46 AM | #20 | ||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [OCC]: Space Merchant
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Earth was attacked around 2150. I should probably give a date. They had a series of wars versus transhumanists shortly before discovering a much faster version of the warp drive. the TL was early 10. Most improvements since then have been power and warp based, and many technologies have been lost. The bio and cyber tech of the Trans-humanists were quite good, but most of that has been lost. Quote:
Two other types are around. Some interaction happens, but its wary and violence is common. The Lichanen has several different six-legged forms that they use, and lots of different castes, which seem to be different species. They are experts at biological and chemical warfare. The other is series of aliens engineered for a wide variety of environments that look like 10 limbed starfish. They have various names, including "rotaliths" referring to the most common type encountered, a silicon based form that can survive in hard vaccume. Strains that can live on Garden, Ammonia, and Greenhouse worlds are also present. they are slow and spend much of their time hibernating. Quote:
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I have sadly seen only one episode of firefly. I believe thats the crew size we want though.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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