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Old 03-17-2023, 03:11 PM   #1
Plane
 
Join Date: Aug 2018
Default Whirlwind Attack and Striking Into a Close Combat - accidentally target a rear ally?

I was wondering how the technique on pg 89 of Martial Arts would interact with the SIaCC rules (B392 red box)

Whirlwind Attack is done with a swung weapon (like say, using a giant tunafish as an improvised flail) and must target foes in a clockwise or counterclockwise order.

This made me wonder what might cause you to accidentally strike an ally while doing this sort of thing, because that's what happens in this scene:

https://youtu.be/jxyz288c024

In GURPS terms the only way I know for this to happen is if an ally is sharing a hex with one of your intended targets, if you miss (or get dodged, in this case both intended targets ducked under the tuna) then there's a random chance of hitting your ally if they stand in the same hex.

The 1st intended target is the ginger boy (Zach) who you see duck first, the 2nd is his sister Ivy, who ducks the fish a frame later.

If each were occupying their own hex there would be no added complexity, but it seems like if you miss Zach (or he dodges) on the 1st attack, if Ivy was sharing his hex then you would roll a 2nd time to see if you hit Ivy (like a free attack) before actually doing the 2nd attack targeting Ivy, so she actually has to dodge twice?

Using SIaCC if Zach/Ivy/Ally were all sharing a hex (not sure how many people can fit into one) then that would seem like 2 chances to accidentally hit your ally.

I was thinking though that since it's one continuous motion (ie if the fish actually hit Zach, you wouldn't get a 2nd attack to hit Ivy w/ the Fish except if there was extra energy that knocked Zach into Ivy?) that there might be a way to modify the Whirlwind Attack to take that into account.

It also seems like another drawback we could put into whirlwind-swinging to make it more realistic is what we see here: that if you swing further than intended (you put enough energy into your swing to knock down 2 people - neither get hit) that the excess energy would force you to spin and attack beyond your intended hexes, possibly hitting an ally in a wider arc you weren't aiming for?
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