07-01-2013, 06:15 PM | #1 |
Join Date: Jan 2005
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Dodge underwater
How is a character's dodge modified by being underwater? I'm assuming that simce unmodified move = unmodified speed and a character's move is greatly reduced underwater that his dodge should be equally affected but I didn't find a rule saying anything like that.
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07-01-2013, 06:40 PM | #2 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dodge underwater
Isn't it covered in that Pyramid article?
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07-01-2013, 07:02 PM | #3 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Dodge underwater
Probably covered by some piece of RAW, but I might snap-rule that your underwater Dodge is the lesser of your normal Dodge and (Swimming skill/2)+3.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
07-01-2013, 08:18 PM | #4 |
Join Date: Jan 2005
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Re: Dodge underwater
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07-01-2013, 09:29 PM | #5 | |
Join Date: Dec 2007
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Re: Dodge underwater
Quote:
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07-01-2013, 11:21 PM | #6 | |
Join Date: Apr 2005
Location: France
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Re: Dodge underwater
Quote:
Edit: Last edited by Gollum; 07-01-2013 at 11:56 PM. |
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07-02-2013, 12:36 AM | #7 |
Join Date: Oct 2004
Location: The former Chochenyo territory
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Re: Dodge underwater
Sorry, I didn't explain it well. Another way to state it would be capping underwater Dodge at (Swimming/2)+3, so a character with Dodge 9 and Swimming-10 would have underwater Dodge capped at 10/2+3 = 8.
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My gaming blog: Thor's Grumblings Keep your friends close, and your enemies in Close Combat. |
07-02-2013, 04:33 AM | #8 | |
Join Date: Mar 2010
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Re: Dodge underwater
Quote:
If you wish to create a house-rule changing that, I'd suggest treating it as an underwater DX(-based) roll which would work out to the lower of ((DX + HT) / 4) + 3) and ((Swimming + HT) / 4) + 3) if they were completely submerged, not on the bottom, not amphibious and not aquatic. Given that Swimming defaults to HT-4 ... Last edited by Sunrunners_Fire; 07-02-2013 at 05:07 AM. |
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07-04-2013, 09:39 AM | #9 | |
Join Date: Apr 2005
Location: France
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Re: Dodge underwater
Quote:
Sorry for answering so lately... I was away during 3 days.I better understand now... And a cap is a very good idea, indeed. After all, the Free fall skill works as a cap for other skills in zero gravity environment. So the swimming skill can perfectly work as a cap in underwater environment too. Sadly, there is no precision about dodge in the Free fall skill description... But there may be one in another book (Space? Ultratech? Spaceship? Tales of the Solar Patrol? Vorkosigan Saga Sourcebook?). Has anyone read it somewhere? It would be a good model for a dodging underwater rule... |
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07-04-2013, 09:47 AM | #10 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Dodge underwater
Battlesuit and Riding are other cap type skills.
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dodge, underwater |
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