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Old 11-14-2013, 01:01 AM   #251
Nereidalbel
 
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

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168) paintball guns do not belong in LARP
Only because you did not color-code to mark who got hit by fireball, who ate a lightning bolt, and who's frozen in a block of ice.
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Old 11-14-2013, 07:48 AM   #252
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

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168) paintball guns do not belong in LARP
168a) Unless specifically approved in advance by the entire paperwork chain.
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Old 11-14-2013, 09:28 AM   #253
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

169) I am not allowed to bring my replica claymore to the game.

170) Especially if I use it to illustrate my character's combat moves.
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Old 11-14-2013, 10:18 AM   #254
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

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169) I am not allowed to bring my replica claymore to the game.

170) Especially if I use it to illustrate my character's combat moves.
Because it was a replica. I only bring REAL weapons to games!
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Old 11-14-2013, 02:00 PM   #255
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171) This goes double for any modern campaign and any RW firearm. No good can come of that combo.

171a) This goes triple for any fantasy or Dungeon Fantasy campaign and RW modern firearms ... don't confuse the issue.
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Old 11-18-2013, 06:38 PM   #256
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

172) I can't make characters based off characters from the simpsons
173) cats are not throwing weapons
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Old 11-19-2013, 01:05 AM   #257
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

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173) cats are not throwing weapons
If anyone breaks into our house, they're going to learn that this statement is inaccurate. (They're also going to learn that an old XBox controller, swung at the end of its cord and allowed to wrap around a limb or throat, is pretty effective as well. With two depressives in the house, we don't have any guns - but that hardly means we're unarmed...)
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Old 11-19-2013, 01:23 AM   #258
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

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173) cats are not throwing weapons
Wrong.

Cats are indeed throwing weapons.

As are Halflings, Gnomes, and (when my Barbarian has sufficient Strength) Dwarves, too.

Anythng he can pick up and throw.

174) In a DF setting, my barbarian is not supposed to adopt the tag line "You wouldn't like me when I'm mad".
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Old 11-19-2013, 07:50 AM   #259
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

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Wrong.

Cats are indeed throwing weapons.

As are Halflings, Gnomes, and (when my Barbarian has sufficient Strength) Dwarves, too.

Anythng he can pick up and throw.

174) In a DF setting, my barbarian is not supposed to adopt the tag line "You wouldn't like me when I'm mad".
I would love to see the look on your GM's face when you invest in the Mystic Knight lens, and all of your Imbue skills are for Thrown Weapon (Gnomes).
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Old 11-19-2013, 10:26 AM   #260
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Default Re: Another 2000 Things I Am No Longer Allowed To Do In An RPG

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I would love to see the look on your GM's face when you invest in the Mystic Knight lens, and all of your Imbue skills are for Thrown Weapon (Gnomes).
Way back when, I was involved in a campaign of 2nd edition AD&D.

IIRC, that edition allowed barbarian who were using normal weapons to treat them as magical weapons. There was no provision for preventing this from happening with ~improvised~ weapons.

When my barbarian found himself in an undead-infested area and needed a magical weapon to smack a wight (which required magic weapons to damage it), my barbarian dutifully picked up the severed leg of a zombie and began bashing away with a "+2 Zombie Leg".

The other players laughed. The DM groaned. I snickered as I rolled the dice.
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