12-18-2004, 08:53 AM | #21 |
Join Date: Aug 2004
Location: Seattle, WA
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Re: Here's something I don't get about Coventry...
I don't know about that. I've always thought of Infinity as villainous, and the good Doctor who started it as a perfect model of an overly ambitious scientist whose greed and control freak-ism drove him to commit a rather heinous crime. It may be the antiauthoritarian in me, but a 50s era mad scientist (or his Buckaroo posse) put in charge of everything just never seemed like a "solution."
But that never stopped me from liking the setting.
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Thomas Weigel Gamer, Coder, Geek |
12-18-2004, 09:16 AM | #22 |
Join Date: Sep 2004
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Re: Here's something I don't get about Coventry...
From what I've read of the description in the Campaigns book, Coventry's very existance is somewhat controversial. It's only used in situations where the Eraser drug won't work, and is somewhat preferable to the Centrum alternative of simply killing the person who "knows too much".
The sidebox containing that information does point that there's a mentality amongst Homeline inhabitants that outtimers are somewhat "inferior" then Homeliners, and that it's something of a problem. |
12-19-2004, 11:40 AM | #23 | ||
Join Date: Nov 2004
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Re: Here's something I don't get about Coventry...
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I guess it comes down to the fact that I never for a moment considered joining the RL US military because I knew I couldn't trust them to order me to do the right things, and I feel like a person of similar conscience that I might want to play in the Infinite Worlds setting would be unable to join Infinity. Quote:
Interested in hearing more of what you guys have to say. Let me know if you plan to use IW as a setting w/ or w/o changing Infinity's policies, and if you plan to make Infinity an heroic organization. Thanks for the input, Meta |
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12-19-2004, 05:01 PM | #24 | |
Join Date: Aug 2004
Location: Florida
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Re: Here's something I don't get about Coventry...
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The realism dial can be cranked in a lot of directions, too, making things seem like Starfleet or Spalljammer, as the players like. I'm using a bunch of stuff from GURPS CABAL and GURPS SPACE, and anything else that seems appropiate. When I have something more coherent, I'll post it. (Or maybe I should try to sell it as a Pyramid Article?) Craig |
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12-19-2004, 06:35 PM | #25 |
Join Date: Sep 2004
Location: The Enchanted Land-O-Cheese
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Re: Here's something I don't get about Coventry...
I've never run the Infinite Worlds setting myself, but I've had a couple of successful Dimension-Hopping games using a customized verison of the Horatio Club from GURPS Time Travel. On the plus side, the setting makes it easy to bring in characters ("You must have made a wrong turn somewhere because when you walked through that last door you ended up here") and in enabled me to do a few good story arcs based on unraveling mysteries behind the Club. Also, there is no Authority telling people they Must Go On This Mission, something which bugs some of the more anti-authoritarian players in my group.
On the down side, there is no Authority telling people They Must Go On This Mission. That means I have to come up with more clever plot hooks to get the party involved in my story. |
12-19-2004, 08:05 PM | #26 |
Join Date: Dec 2004
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Re: Here's something I don't get about Coventry...
http://www.ahtg.net/alterframe.html is a site with several interesting alternate worlds, and possible a different view on how an Infinity type organization could work.
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12-20-2004, 10:26 AM | #27 | |
Join Date: Sep 2004
Location: Dallas, TX
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Re: Here's something I don't get about Coventry...
Quote:
I don't really want some "shared" world where we all agree that the world is believable, realistic, moral, etc. etc. Since that is unlikely, I hope that players and GMs remember that the setting is a guide, not a bible. I am intrigued by IW. I see many that aren't. So be it. But the spite over the "official campaign world" is unnecessary. IW makes an ideal "official" setting because it encompasses just about any style of game you can think of. It's a condensed version of any given GURPS supplement, and a gimme on how to run characters across any of them. IOOW it's an ideal vehicle at showing of the universal nature of GUPRS. Hence, it's a great "official" world book. Run the setting, don't let the setting run you. I think few enough GURPS players try to run settings "out of the box." I'm rather surprised to see such opposition, since if you didn't like Time Travel, Alternate Worlds, etc. before, what's to like now? Slapping an "official" tag on it makes it useful for promotion, but certainly doesn't limit who and how you can play. I plan to play IW. I plan to make the characters heroic, even if Infinity sometimes isn't. Kind of a blend of Covert Ops, Black Ops and Spec Ops, and Cops. There will be a healthy dose of morality, and Infinty may not always do the right thing. But the players will get to make choices and have an effect. I guess that "good conscience" is the key element.
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The technology gets better every day – that’s fine. Most of the time, all you need’s a stick of gum, a pocket knife and a smile. WineShark.com Last edited by WineShark; 12-20-2004 at 10:30 AM. |
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12-24-2004, 10:15 PM | #28 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Here's something I don't get about Coventry...
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Hopefully the fact that Infinity got totally flat footed by Reich-5 using world jumpers will finally drive home to the TPTB in the UN that the genie is out of the bottle and consider making alliences with some of the more advanced worlds. |
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12-24-2004, 10:24 PM | #29 | |
Join Date: Nov 2004
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Re: Here's something I don't get about Coventry...
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12-25-2004, 04:16 AM | #30 | |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
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Re: Here's something I don't get about Coventry...
Quote:
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