12-20-2020, 06:30 AM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
|
Bendwyn is defenseless
There's nothing to keep the hippos from waddling into town and munching on the kids like it's Christmas dinner.
How do small human communities survive in a world of monsters?
__________________
-HJC |
12-20-2020, 08:07 AM | #2 |
Join Date: Aug 2004
Location: traveller
|
Re: Bendwyn is defenseless
|
12-20-2020, 10:44 AM | #3 |
Join Date: Jun 2008
Location: Boston area
|
Re: Bendwyn is defenseless
The threat to small towns in not monsters. A small town that has survived for some time has done so primarily because either it is in a relatively monster-free zone or it has exceptional resources in a local militia or both.
The threat is, of course, adventurers. As soon as a party of PCs shows up (or sometimes shortly before), all hell breaks loose. Monsters tend to smell out adventurers and are drawn to them like moths to a flame. Sometimes, of course, the attacks occur right before the party arrives, but it's pretty clear that had the party not shown up, the town would have been fine, living in its happy and peaceful stasis. I've never once seen a party show up right after a threat has been vanquished, unless the threat was merely a precursor to a more dangerous event. Frankly, these guys roaming about seeking out danger are a menace and should be barred from entering a peaceful village, if it weren't for the fact that they spend money like drunken sailors. |
12-28-2020, 01:21 AM | #4 |
Join Date: Jan 2018
Location: Sydney, Australia
|
Re: Bendwyn is defenseless
My thoughts:
|
12-28-2020, 03:41 PM | #5 |
Join Date: Oct 2018
Location: Mount Bethel, Pennsylvania
|
Re: Bendwyn is defenseless
Unless the region on a whole is threatened by an army, Bendwyn is relatively safe. Maybe a Villager and/or his family has become a target, certainly not the whole village.
What sense does it make to destroy it?, Villages like Bendwyn are more useful for raiding. To come back again when it's profitable. Hey, let's have a drink while we're waiting for the authorities to show up. |
12-28-2020, 06:55 PM | #6 | |||
Join Date: Jan 2018
Location: Sydney, Australia
|
Re: Bendwyn is defenseless
Quote:
On the other hand the town is still mostly compact. You can sort of imagine there was some kind of wall or whatever around the town, and that's gone but the village still hasn't spread beyond that limit. Which is hard to believe, really. Quote:
Quote:
|
|||
12-28-2020, 08:59 PM | #7 |
Join Date: Aug 2018
|
Re: Bendwyn is defenseless
Bridgefort is about 6 miles from Bendwyn. The fact that it is named tends to support the idea that it is an active fortification, as does its location along the southern boundary of Dran. Its location is on a trail route into Dran from Tanander also increases its value for defense of Dran. It blocks intruders into Dran from that direction and the size of the Bright River further limits intruders into Dran from the south. I think it would also be likely that patrols from the fort would routinely pass through the area surrounding Bendwyn and along the great road running alongside the Bright River, maintaining order and giving monsters and bandits a reason to move on. In the event of an emergency, the residents of Bendwyn would likely flee to the safety of Bridgefort.
|
12-29-2020, 04:06 AM | #8 |
Join Date: Jan 2018
Location: Sydney, Australia
|
Re: Bendwyn is defenseless
During the Great War Bendwyn would have been close behind the Tanander front. Bet it had defences then.
|
12-29-2020, 04:24 AM | #9 |
Join Date: Aug 2018
|
Re: Bendwyn is defenseless
The text on Bendwyn indicates that the oldest buildings were placed close together for protection. It wouldn't be the first time that fortifications or other construction were dismantled when no longer needed to provide building material for new construction.
|
12-29-2020, 04:55 PM | #10 |
Join Date: May 2015
|
Re: Bendwyn is defenseless
Bendwyn has a guard sergeant with four other men, and several experienced fighters in the population, two wizards and the other common folk, many of which probably have at least a weapon talent, even if they're just ST 10 DX 10 or so. There are many houses and people and their dogs and so on there. Strength lies in numbers. A monster could be a danger, but a monster would probably tend to avoid directly attacking a community, just like real-world large predators do.
|
Thread Tools | |
Display Modes | |
|
|