Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-18-2017, 10:16 AM   #31
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Mind Control and Body Control Spells vs Elder Things in DF

Quote:
Originally Posted by sir_pudding View Post

Note that the Magic Resistance of Elder Things does still apply, so using these spells on them is still difficult.
Yep. The laws of magic break around Elder Things summoned from Outside Time And Space, so MR 5-10 is common. It isn't universal – lesser Elder Things trapped permanently in the material world commonly lack it. (And on a more meta level, some Elder Things have such high HT and Will, or so many specific immunities, that we left off MR as excessive.)

Quote:
Originally Posted by lachimba View Post

And how about Faeries?
These are living beings with minds and bodies. What makes them special is that they are intrinsically magical living beings, not that they're nonsapient, insubstantial, not alive, etc.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is offline   Reply With Quote
Reply

Tags
body control, dungeon fantasy, elder thing, magic, mind control

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:13 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.