10-19-2018, 12:45 PM | #21 | |
Join Date: Aug 2018
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Re: Dodging the dragon's breath
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More often than not it's a consideration for those without Force Field DR since the eyes aren't protected and you only need to do more than HP/10 to cripple an eye, which is 1 damage for anyone with base 9 HP or less. Since the face is hit on a 5 (6/216 or 2.7%) and the Grand Unified chart says there's only a 1/6 chance of hitting the eye (reducing to 0.46%) it'd take about 220 damage for that percentage to amount to 1. There might be some supers out there with 200+ DR. Last edited by Plane; 10-19-2018 at 12:53 PM. |
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10-22-2018, 11:44 AM | #22 |
Join Date: Sep 2018
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Re: Dodging the dragon's breath
Blocking Dragon's breath with a shield may not be realistic but it is iconic to the genre. Upholding that rule would likely mean an argument from any player with a shield. I'd allow a successful med-or-larger shield block to add the shield's DR to your own when resolving the Large Area Damage of the cone.
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10-22-2018, 11:49 AM | #23 |
Join Date: Aug 2018
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Re: Dodging the dragon's breath
A shield might qualify as full cover for some body parts, partial cover for others, depending on size of shield, size of person, posture and direction of attack. GM probably has to call all this on the fly.
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10-22-2018, 12:34 PM | #24 |
Join Date: Sep 2004
Location: Canada
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Re: Dodging the dragon's breath
if I were to mess around with shields blocking cone attacks, I absolutely would require a minimum of a Large shield, and frankly I'd want something rather bigger if it were me. Getting your feet cooked because they're sticking out from under the shield might not kill you immediately, but it does leave you on the ground and terribly vulnerable to a dragon.
Also, +1 for referencing the Grand Unified hitlocation table.
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10-22-2018, 02:26 PM | #25 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dodging the dragon's breath
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10-22-2018, 03:44 PM | #26 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dodging the dragon's breath
Now I'm wondering what would be a good penalty for Dodge and Drop or Dodge 'and Crouch' with Shield involvement. I'm thinking...
Dodge and Drop: Dodge -4 + Shield DB. Dodge and Crouch: Dodge -6 + Shield DB. If successful you interpose the Shield and gain it's DB as DR. The Shield's DB does not add to Dodge. My thinking is on a Dodge and Drop, a Large Shield is almost a 'gimme' to hide behind. But in a crouch an awful lot of the body remains uncovered. |
10-22-2018, 06:17 PM | #27 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Dodging the dragon's breath
I wouldn't rely on the grand unified hit location table, since the hit location table is significantly tweaked. The fairest option is probably to use the same weighting as is used for armor weight -- if you're using low-tech armor add up percentages and divide by 3.05, if you're using ultra-tech tailored armor add up the coverage multiples and use the result as the wound modifier. This is, however, likely to be rather tedious in play. If you've got a shield, add the shield's DR to any areas that would be behind the shield.
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large-area injury |
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