03-03-2018, 01:48 PM | #1 |
Join Date: May 2008
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Debased starting wealth
A player just asked me if he's allowed to debase his starting wealth. I'm inclined to disallow it because risk of low: if you fail you just end up making a new character. Thoughts?
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
03-03-2018, 04:48 PM | #2 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Debased starting wealth
He's allowed to start the game with cash and debase it after the game starts. Can't do it before the game starts, though.
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03-03-2018, 05:09 PM | #3 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Debased starting wealth
He's asking to have successfully committed a lucrative crime in the past and reap the rewards once game starts.
Aside from that, Gurps dollars aren't literal currency. They're units of setting value that you pay points for.
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03-03-2018, 06:28 PM | #4 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Debased starting wealth
Quote:
The GM and the player just have to be on the same page as to whether this is a temporary PC or a potentially permanent one. If it is not clear whether the PC is a single-session solution to replace a lost PC, I would not allow any traits related to the long-term viability of the character.
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Za uspiekh nashevo beznadiozhnovo diela! |
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03-03-2018, 07:18 PM | #5 | |
Join Date: Jun 2006
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Re: Debased starting wealth
Quote:
Though I suppose in GURPS I might allow him to trade points for "cash", or maybe even buy a higher level of starting wealth, and offset the cost with a Secret to reflect a history of currency fraud if he wanted, which might have a similar effect.
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-- MA Lloyd |
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03-03-2018, 10:30 PM | #6 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Debased starting wealth
To be clear: I'm rolling a wealthy thief. And his basic needs are simple. Beyond his basic needs, he'd like to save up for bigger stuff. I want to debase the coin remaining after the basics are met. Also, because this is DoA, essentially an extended playtest of the random dungeon generator, "beginning of play" is a fuzzy thing.
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03-04-2018, 06:43 AM | #7 | |
Join Date: Jun 2006
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Re: Debased starting wealth
Quote:
For that matter rolling when you are about spend them might well be the way to go in general, since it doesn't require you to separately track your honest and debased coins, which otherwise you do need to do, since you can't debase them multiple times. Edit: Come to think of it, it's pretty necessary for the critical failure condition to make sense too. If you debase your coins and then disintegrate them or something, how do the king's men ever find out? You aren't at risk for the critical failure result until you spend them (or at least show them to somebody), so you probably shouldn't roll before then either.
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-- MA Lloyd Last edited by malloyd; 03-04-2018 at 08:38 AM. |
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03-04-2018, 12:15 PM | #8 | |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Debased starting wealth
Quote:
B. The problem is that the regular fail: far more likely, is just wasted metal - something you'd know immediately, I assume a crit-fail just means getting caught in the act. |
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03-04-2018, 02:33 PM | #9 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Debased starting wealth
How are you planning to do this? Clipping the coins? Melting them with added copper or lead, and casting or striking new ones? The latter takes a fair amount of time and equipment, and the former requires aging them so that they don't have fresh, bright edges.
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03-04-2018, 07:06 PM | #10 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Debased starting wealth
That seems beneath the resolution of the DFRPG
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