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Old 07-11-2015, 03:44 PM   #21
Flyndaran
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Default Re: [RPM] Starting Character Points

Odd. I must have over genericised that rule. That really does make Luck VERY useful for any mage trying that one big spell.
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Old 07-11-2015, 07:46 PM   #22
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Default Re: [RPM] Starting Character Points

Quote:
Originally Posted by Angle View Post
...except generalized and with 10 points moved from ritual adept to Magery ...
Any particular reason you wanted to up magery?
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Old 07-11-2015, 08:13 PM   #23
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Default Re: [RPM] Starting Character Points

Because you're not supposed to buy more than 4 levels of talent, and Magery seemed like the next most reasonable thing to buy. Energy Reserve, path caps, an extra prepared spell, what's not to like?
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Old 07-11-2015, 09:12 PM   #24
Sam Baughn
 
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Default Re: [RPM] Starting Character Points

Going strictly by the rules as written, isn't it more efficient to leave IQ at 10 and buy Thaumatology up to 18?

Magey 0 [5]
Ritual Adept [40]
Thaumatology @ IQ+8 [40]

With 1/3 of your points total in disadvantages, that's affordable on a 64 point character and gets you all of the paths at 12 instead of just 2 of them.

By contrast, the IQ 13, 3 skills @ IQ-1 build can't be done on less than 88 points unless you house-rule that buying down secondary characteristics doesn't count towards the disadvantage limit.
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Old 07-12-2015, 03:54 AM   #25
Peter Knutsen
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Default Re: [RPM] Starting Character Points

Quote:
Originally Posted by Angle View Post
Because you're not supposed to buy more than 4 levels of talent, and Magery seemed like the next most reasonable thing to buy. Energy Reserve, path caps, an extra prepared spell, what's not to like?
Magery was never a Talent, it's a Power Talent, except RPM's version of Magery isn't any kind of Talent at all, it's just a Perk and 3 levels of Energy Reserve.
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Old 07-12-2015, 04:02 AM   #26
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Default Re: [RPM] Starting Character Points

I know what magery is, I'm talking about the specialized talents from 3-66. The ones that cost 5/level and add to two path skills.
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Old 07-12-2015, 09:28 AM   #27
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Default Re: [RPM] Starting Character Points

Here is a 100 point build.
If you wish to keep ritual mastery, I think this is a bare minimum.

IQ 11, will 11,per 10 [20-5]

Luck (aspected : magic) [12]
Gizmo(aspected : charm) *1 [4]
Ritual Adept (Narrow Tradition -25%) [30]
Magery 0 [5]
4 levels in a 2 path Talent [20]
Higher purpose (Narrow Tradition) 3 [9]

perk dabbler (housekeeping-9, computer operation-9, driving-8, area knowledge-9) [1]
perk dabbler (research-9, current affair-9, IQhobby-9) [1]
Thaumatology-10 [4] (14 for paths related to your talent)
path of xx-14 [4] *+4 from talent
path of yy-14 [4] *+4 from talent
Knife-11 [2]
Gun-10 [1]
Stealth-10 [2]
One_other_skill-?? [1] (possibly +4 from talent)

Quirks [-5]
One disad worth [-10]
20 points of disads used

I would go for 125 or 150 points base myself, adding some (limited) magery, the perk easy refill, a few more points in non-magic skills and if at all possible wealth to purchase grimoires, charm supplies, ...

Last edited by Celjabba; 07-12-2015 at 09:48 AM.
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Old 07-12-2015, 09:34 AM   #28
ericthered
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Default Re: [RPM] Starting Character Points

Quote:
Originally Posted by Perfect Organism View Post
Going strictly by the rules as written, isn't it more efficient to leave IQ at 10 and buy Thaumatology up to 18?

Magey 0 [5]
Ritual Adept [40]
Thaumatology @ IQ+8 [40]

With 1/3 of your points total in disadvantages, that's affordable on a 64 point character and gets you all of the paths at 12 instead of just 2 of them.

By contrast, the IQ 13, 3 skills @ IQ-1 build can't be done on less than 88 points unless you house-rule that buying down secondary characteristics doesn't count towards the disadvantage limit.
I believe you are technically correct. Of course, If you tried this in my game, I'd ask you to come up with a different build.
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Old 07-12-2015, 10:18 AM   #29
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Default Re: [RPM] Starting Character Points

I like the idea of a dull wizard.
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Old 07-12-2015, 10:45 AM   #30
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Default Re: [RPM] Starting Character Points

Quote:
Originally Posted by ericthered View Post
I believe you are technically correct. Of course, If you tried this in my game, I'd ask you to come up with a different build.
Why? If you're only handing out 64CP to make characters on, expect such builds.
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