08-18-2016, 03:21 AM | #1 |
Join Date: Jul 2014
Location: New Zealand.
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[World building] Magic and technology
Is advanced magic incompatible with advanced technology?
When building a world what do you prefer? Personally in my current world maybe two thirds of the higher TL nations/cultures have less advanced or powerful magic systems than their more primative neighbours. While the explanations for this are built into the history and background of my particular world the reason for it is pragmatic not thematic. In the case of this TL2-4.5 fantasy world it is about balance between nations and balance between character options for the players.* Using urban fantasy as an example I am personally equally happy with Charles Stross having spells cast via smartphone apps as I am with Ben Aaranovitch and Jim Butcher having spells fry technology. I can even see both types working in the same world. *if it seems relevant or if anyone wants the specifics I can post the explanations.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
08-18-2016, 04:15 AM | #2 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [World building] Magic and technology
Just like with ultra tech, you must define what isn't possible just as much as what is possible with magic.
My nascent TL 9^ world has some aspects of alchemy that helps more mundane tech.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-18-2016, 05:11 AM | #3 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [World building] Magic and technology
Magic for my world isn't incompatible with high technology, the world itself just happens to reject aesthetic-noncompliant technological devices regardless of the mana level where they're built.
They do have modern plumbing technology and the supernatural forces involved in the setting tend to expand normal sewers into dungeons over time.
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08-18-2016, 07:11 AM | #4 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [World building] Magic and technology
I personally enjoy exploring the intersection between magic and technology, and they aren't incompatible in most settings I build. But I also mostly use magic that only does a few things but is available to most everyone.
When I do use magic vs. technology, I tend to treat the magic as a technology in and of itself, and then you have technological tradition vs. technological tradition, which I also love exploring.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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