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12-06-2018, 06:44 PM | #1 |
Join Date: Sep 2018
Location: North Texas
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Roll DX for Spells
Love this mechanic, but there's a problem... IQ 15 wizard casts Magic Fist, but according to ITL pg. 142, "Spell IQ at least 5 less than the wizard’s: The wizard may cast the spell without appearing to move a muscle." So what's the point of the adjDX roll? It's not like the wizard has to point or aim, right?
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
12-06-2018, 06:58 PM | #2 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Roll DX for Spells
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Therefore DX covers mental quickness and physical agility.
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-HJC Last edited by hcobb; 12-06-2018 at 07:02 PM. |
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12-06-2018, 07:07 PM | #3 | |
Join Date: Sep 2018
Location: North Texas
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Re: Roll DX for Spells
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Just curious if anyone else finds this odd.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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12-06-2018, 08:36 PM | #4 |
Join Date: Dec 2017
Location: behind you
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Re: Roll DX for Spells
You aren't the only one. Everything looks odd if you look at it too long. In this particular scenario, I tell myself the DX check is for the tongue-twister that spell recital must be.
"Sally sells sea-shells by the sea-shore!" POWWW!!! Your foe is smacked by an invisible hand.
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. |
12-06-2018, 08:54 PM | #5 | |
Join Date: Sep 2018
Location: North Texas
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Re: Roll DX for Spells
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TBH, I've often wondered if silent and still casting shouldn't be a roll with increased difficulty (i.e. 4d6 or 5d6 against IQ) rather than a free benefit of a high IQ.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos Last edited by TippetsTX; 12-06-2018 at 09:03 PM. |
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12-06-2018, 09:01 PM | #6 | ||
Join Date: Dec 2017
Location: behind you
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Re: Roll DX for Spells
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Quote:
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Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers. Last edited by platimus; 12-06-2018 at 09:04 PM. |
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12-07-2018, 05:29 PM | #7 | |
Join Date: Nov 2010
Location: Arizona
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Re: Roll DX for Spells
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However, in terms of game mechanics, it makes perfect sense -- less to remember, easily transferred, equates warriors and wizards at some basic level, etc., etc. |
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12-10-2018, 09:33 AM | #8 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Roll DX for Spells
Would your perception of the game change much if the stats were labeled "Health", "Reaction" and "Wisdom"?
Note that wizards are non-magical, just trained to harness the natural mana of Cidri.
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-HJC Last edited by hcobb; 12-10-2018 at 09:37 AM. |
12-10-2018, 10:30 AM | #9 |
Join Date: Dec 2017
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Re: Roll DX for Spells
Rolling vs. DX is a game necessity that can be rationalized through some sort of conceit about wiggling your fingers about our whatever; in this sense it is like the spell slots in D+D's Vancian magic. Vancian magic as a concept of how magic works is sort of goofy and feels like a bad choice for a generic fantasy roleplaying game. But spell slots as a mechanism are great and perfectly match D+D's focus on resource management and modular descriptions of character types and abilities. Vancian magic means nothing to me, but I think spell slots are essential D+D.
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12-06-2018, 09:32 PM | #10 |
Join Date: Dec 2017
Location: behind you
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Re: Roll DX for Spells
To be honest, I've always liked the idea of using IQ (or whatever it's called in whatever system) as the initiative stat.
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