06-24-2014, 07:00 AM | #11 |
Join Date: Aug 2004
Location: Austin, TX
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Re: create object/duplicate on firearms
I think the spell is somewhat less confusing if you just follow natural language rules and only allow 1 artifact to be created at a time. So a laptop is a single thing, a gun is a single thing, and a car is a single thing. If the artifact has removable parts, they stop existing if they are removed from the object and are no longer directly touching a living thing: if you take the recoil spring out of a duplicated shotgun, and use it to repair a second shotgun, the spring disappears as soon as you let go of it, even though you only have to be touching the duplicated shotgun (and not the spring hidden inside the mechanism) as long as the spring is still part of the shotgun.
So you can duplicate a laptop, and since laptops normally include internal batteries, you can duplicate those too. It's perfectly reasonable to say that the laptop's permanent storage is blank and the battery isn't charged, but if you charge the battery (or plug the laptop in) and put data on the hard drive, the photons from the display don't disappear. Similarly, if you Create Object a torch, it burns and you can see in the light in generates. But a gun and its ammo are separate things, and a car and its gasoline might very well be separate things, too. A wardrobe (even a complicated one with doors and hidden drawers) is a thing, but the clothing in it are each different things. And so forth.
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06-24-2014, 08:26 AM | #12 | ||||
Join Date: Jun 2006
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Re: create object/duplicate on firearms
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Even if they did, you need to get the physics right. Photons are themselves created, they aren't something stored in the object and let go, they would no more disappear than the sounds the object makes would. And electrical power doesn't involve a store of electrons either. Indeed for an AC power source, no actual electrons move more than a few micrometers from their initial position in the conductor. Though I think you could make a good case for being unable to create an object with any stored energy, so you'd need to charge you created laptop before it would do anything and any gasoline in your created car or gunpowder in your gun would be mysteriously inert, by analogy with food being non-nutritious. Quote:
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Mind you I'd have no real problem with a ruling that Create Object simply can't make something with easily detachable parts. That makes the rule the caster has to be able to make it himself an issue a lot less often. Quote:
Most of the "problem" cases for spells result from ignoring or twisting rules that exists for game balance. My reaction is that if you attempt to use the literal wording to justify something that provides you with a huge advantage that clearly isn't one the spell is supposed to give you, it fails no matter what the wording says. Even if this requires it to fail in a way that contradicts the way it failed last time you tried this.
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06-24-2014, 08:32 AM | #13 |
Join Date: Aug 2009
Location: OK
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Re: create object/duplicate on firearms
They don't have to, but the presence of radiation spells, spells dealing with nuclear power, and other such things seems to imply that these spells are intended to function in a world where modern physics is at work.
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06-25-2014, 03:18 PM | #14 | ||
Join Date: Dec 2010
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Re: create object/duplicate on firearms
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Plus, I've always been taught to treat every gun as though it were loaded. It has been emphasized and reemphasized that I should never imagine a bullet-less gun. Quote:
I don't see how a cartridge, powder, and ammunition being separate parts of the loading process is any more of a problem than a barrel, stock, and firing pin being separate parts of the assembly process. Desthro, I'm not sure what your point is. You seem to be bringing up valid points, and then just saying they aren't valid without saying why... Cornucopia is a decent enchantment, but the main concern with the thread is reload time. Cornucopia creates ammunition, but you still have to manually load it. |
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06-25-2014, 03:28 PM | #15 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: create object/duplicate on firearms
"Treat every weapon as if it were loaded" is a safety rule. It doesn't follow that you get to complain to the gun store guy that the weapon he sold you isn't. I don't see how the spell is any different (except that it cares even less about your complaints).
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06-25-2014, 04:49 PM | #16 |
Join Date: Dec 2010
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Re: create object/duplicate on firearms
If it's really giving you guys this much tsuris just make a new spell! Prereqs can be Cornucopia and Create Object (does Cornucopia already have this as a prereq? IDHMBWM) and some insta-reload spell from the Guns college.
It's magic. That said, for the spell we're actually discussing, I'd say that duplicating a loaded gun gets you a loaded gun. The natural use of the word 'object' includes internal and contiguous pieces - and that includes magazines and their attendant ammunition (if said ammunition were in the object being duplicated). If a loaded gun was lying on the table, and you said to your buddy, "hand me that gun" he would hand you the entire contiguous package. If a bow, with arrow nocked, were lying on the same table, and I asked the analogous question, I wouldn't be nearly so sure of the arrow coming with. The ammunition for a bow is neither internal nor contiguous. Of course, as people have pointed out, the created ammunition couldn't be effectively fired, so it's a moot point. |
06-25-2014, 04:50 PM | #17 |
Join Date: Dec 2010
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Re: create object/duplicate on firearms
I already explained the gun store scenario.
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06-25-2014, 04:54 PM | #18 |
Join Date: Dec 2010
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Re: create object/duplicate on firearms
If you cast Duplicate Object on an assembled Ikea table, do you get a bunch of flat-pack boxes? You get what you cast on, not what was bought. If the source gun is loaded, the duplicated gun should be loaded too.
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06-25-2014, 05:46 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: create object/duplicate on firearms
Maybe. I'm not sure I even have an opinion. I'm just saying you can't use a safety rule (a 20th century US military derived safety rule at that) to answer this question. Does Create Servants always produce guys with OSHA approved safety vests and hardhats?
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06-25-2014, 05:56 PM | #20 | |
Join Date: Dec 2010
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Re: create object/duplicate on firearms
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What sort of servants does Create Servants make, in general? Does it not respond to the expectations of the caster? Maybe I'd buy it responding to the expectations of the wizard who wrote the spell, but in either case, I would not be surprised by a Create Servants spell conjuring up vests and hardhats. I mean, it'd be funny, sure, but not illogical or out of the question. |
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Tags |
create object, duplicate, firearms, guns, magic |
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