Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Board and Card Games > Ogre and G.E.V.

Reply
 
Thread Tools Display Modes
Old 03-09-2020, 11:34 PM   #1
flyingwombat
 
flyingwombat's Avatar
 
Join Date: Aug 2004
Location: Alameda, CA
Default Ogre Playmat M1

I bought the M1 playmat when it first came out. I recall reading that an error was discovered and rectified. Where is the error on that playmat?
Thanks.
__________________
Fraser: "Could you elucidate, sir?"
Welsh: "No, no. Not since the late sixties."
Ray: "That's Canadian for explain." --- from "due South" episode Seeing Is Believing
flyingwombat is offline   Reply With Quote
Old 03-28-2020, 03:20 AM   #2
prospero
 
Join Date: May 2010
Location: Berkeley, CA
Default Re: Ogre Playmat M1

Two of the partial hexes in the southern edge of the map are colored incorrectly. To quote Jeff "Great Cane of Doom"™ Saxton in the Kickstarter comments linked below: "the partials for hexes 0817 and 1017 should be full forest, not clear as on the original print run of M1."

Some players have used an a green Sharpie marker to darken the two partial hexes.

See https://www.kickstarter.com/projects.../posts/2367232.
prospero is offline   Reply With Quote
Old 03-28-2020, 03:23 AM   #3
Mack_JB
 
Mack_JB's Avatar
 
Join Date: Oct 2014
Location: St. Louis, Missouri
Default Re: Ogre Playmat M1

Quote:
Originally Posted by prospero View Post
To quote Jeff "Great Cane of Doom"™ Saxton in the Kickstarter comments ...
Hey, I resemble that remark :)
Mack_JB is offline   Reply With Quote
Old 04-24-2020, 08:42 PM   #4
Misplaced Buckeye
 
Join Date: May 2015
Default Re: Ogre Playmat M1

Any chance that the Neoprene mats might have pdfs like the G and S series that are on Resources? The 3D images on W23 aren't really helpful in using them for planning and creating scenario packets.
Misplaced Buckeye is offline   Reply With Quote
Old 04-25-2020, 09:12 PM   #5
TexPoec
 
Join Date: Oct 2017
Location: Dallas
Default Re: Ogre Playmat M1

It would take a little time, but you could reproduce them with OgreMap. I've been working on a mat-sized map featuring mountain/cliff type terrain.
TexPoec is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:47 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.