04-13-2019, 04:34 PM | #1 |
Join Date: Dec 2009
Location: Saint Paul, MN
|
Flame Jet master
What would it take to be a master of Flame Jet combat?
I was talking this over with @Yssa recently. We were thinking you would want Ambidexterity so that you could dual wield. Spell skill at 20 so you could maintain 2d for free (with an eventual goal of 25). The hard part is defense. You can't parry, so you'd want to have good mobility with a high dodge. Maybe Acrobatics? Has anyone tried this? |
04-13-2019, 06:06 PM | #2 |
Join Date: Jul 2011
Location: Kansas City, MO
|
Re: Flame Jet master
Dont forget jet skill.
|
04-13-2019, 06:26 PM | #3 | |
Join Date: Feb 2009
Location: Central Texas, north of Austin
|
Re: Flame Jet master
Quote:
If you sneak a GURPS book into your DFRPG, Magic (p. 73) says that a "GM may allow a Flame Jet to parry another Flame Jet." But that always made me wonder, what really happens if you try to parry a flame jet with a water jet . . . |
|
04-13-2019, 07:07 PM | #4 | ||
Join Date: Dec 2009
Location: Saint Paul, MN
|
Re: Flame Jet master
Quote:
Quote:
|
||
04-13-2019, 07:17 PM | #5 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Flame Jet master
Quote:
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
|
04-13-2019, 08:40 PM | #6 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Flame Jet master
|
04-15-2019, 07:08 AM | #7 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Flame Jet master
From p. 49 of Adventurers: "Enhanced Block, Dodge, or Parry [...] Enhanced Dodge: You have +1 per level to your Dodge score [...] Most delvers can buy just one level of each trait. Combat Reflexes (p. 48) gives +1 to all defenses for 15 points, so buy that before Enhanced Dodge."
From p. 93 of Exploits: "Attributes and Secondary Characteristics: Anyone can raise these, subject to certain limits [...] Basic Speed can't exceed its figured value +2." So in principle, a delver of any profession can decide to be Dodge-focused on defense and take Basic Speed +2.00 [40], Combat Reflexes [15], Enhanced Dodge 1 [15], for 70 points. With a little tinkering (mainly to adjust DX 12 [40], HT 11 [10], Basic Speed 6.00 [5] to DX 13 [60], HT 11 [10], Basic Speed 6.00 [0] before starting . . . another 15 points, please), you could get a wizard with Dodge 13 this way. Of course, a wizard would probably find it more efficient to spend those 85 points on Haste-25 [32] and Shield-30 [52], and walk around maintaining +3 to Dodge and DB 4 for free all day. On several friends, too . . .
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
04-15-2019, 07:21 AM | #8 |
Join Date: Sep 2004
Location: Montréal, Québec
|
Re: Flame Jet master
Optimizing a wizard for No Mana Zones is usually considered misuse of resources.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation. |
04-15-2019, 07:46 AM | #9 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Flame Jet master
|
04-15-2019, 08:58 AM | #10 |
Join Date: Sep 2016
|
Re: Flame Jet master
Wizard has the most options, but it could be possible for a half-elf swashbuckler to be very good at using a flame jet.
|
Tags |
flame jet, wizard |
|
|