Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-02-2019, 08:33 AM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Druidic healing

How unbalancing is it if I let druids have access to healing spells? I usually run games for small groups of 3-4 players. We've never yet had anyone choose to play both a cleric and a druid. Often, if someone doesn't want to play a battle-mage, there is a pressure to play a cleric because of their healing abilities. By allowing druids to have the healing spells too, this might broaden their appeal. But I haven't looked things over carefully. Would that rebalance things to the point that they no sensible munchkin would choose cleric over druid?

I will probably reskin the spells a bit so I could also nerf them. Perhaps they require a longer casting time ("applying sacred mud") so they can't really be cast in combat. This would give an edge to clerics. Or is Herb Lore good enough and I just have druids carry around wineskins of healing potions? (In effect, I suppose the latter is about the same as nerfing the healing spells. Both are slower than a cleric. The spells trade FP for HP and the potions trade $.)

Just musing here. Love to hear if others have played around with this.
Dalin is offline   Reply With Quote
 

Tags
druids, healing, spells


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:22 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.