09-15-2012, 11:33 AM | #11 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Vote up a Space Opera
Quote:
Basically, days for real-close stars, up to a month for a moderate-long voyage (e.g. London-New York equivalent in galactic civilisation scale). |
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09-15-2012, 11:40 AM | #12 | |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Vote up a Space Opera
Quote:
As for my vote, I'd go with Hyperdrive (3), Jump Drive (2), and Wormhole Drive (1). As for the number of options, I'd allow two or three. |
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09-15-2012, 11:44 AM | #13 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Vote up a Space Opera
My vote is for Equal to others (2), and minor power (1), though, scale matters. Humanity could de a dominant regional power without having much influence beyond their local neighborhood.
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09-15-2012, 11:46 AM | #14 |
Join Date: Dec 2007
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Re: Vote up a Space Opera
Note that Hypersail is just a specific kind of hyperspace drive so voting for it is in fact like voting for Hyperspace twice
The general categories are: 1. Hyperspace. Your ship travels through another universe, taking perceptible time to do so and possibly facing hazards unique to that other universe. 2. Jump. Your ship moves from point to point in this universe without travelling through the space between and generally without taking any time beyond the time it takes to get to the points you leave and arrive from, or to charge up the drive. 3. Warp. Your ship drives from place, somehow making the effective distance in front of it shorter but not spending a significant amount time out of this universe. |
09-15-2012, 11:47 AM | #15 |
Join Date: Mar 2008
Location: Dallas, TX
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Re: Vote up a Space Opera
I vote days and weeks. People should be able to get to nearby planets in a few days (or maybe faster, if they're willing to pay for express service), but theere should still be worlds that take several weeks to get to.
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09-15-2012, 11:47 AM | #16 | |
Join Date: Aug 2007
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Re: Vote up a Space Opera
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2 for Warp (virtue of simplicity) 1 for rare natural wormholes that cover unusually long distances (but not ones that it is feasible to blockade). Use wormholes to support either Hyper _or_ Warp but don't use Hyper and Warp together.
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Fred Brackin |
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09-15-2012, 11:50 AM | #17 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Vote up a Space Opera
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Make it something that requires a gate to jump to but big ships can carry their own gate. Beacons are good too. Jump Drive (2) Space highways (1) But there nees to be an alterante or maybe difference between highways and roads or paths. This could look a lot like the Hyperdrive option with Beacons (natural and artificial speeding travel up on certain routes.
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09-15-2012, 11:51 AM | #18 | |
Join Date: Aug 2007
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Re: Vote up a Space Opera
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Fred Brackin |
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09-15-2012, 11:54 AM | #19 | |
Join Date: Aug 2007
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Re: Vote up a Space Opera
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__________________
Fred Brackin |
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09-15-2012, 11:56 AM | #20 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Vote up a Space Opera
Quote:
We'll vote on god-like aliens and ancients later, this is who runs things when its purely political. And if you want to suggest other franchises that fit options, feel free. I have read a lot of obscure stuff but don't know the well known stuff too well. |
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