12-28-2020, 01:12 AM | #11 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Convert PCs DnD>DFRPG
However, confronting players new to DFRPG with the character creation system risks them getting things wrong. Some collaboration with the GM will be required, and they need to understand how the game style is going to change.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
12-28-2020, 05:50 AM | #12 |
Join Date: Aug 2013
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Re: Convert PCs DnD>DFRPG
Suggestion: Post the characters here (or in a separate post), and see if anyone is willing to try to convert them. I'd probably give it a stab, because I enjoy character creation and such.
The question that comes up is as follows: what point value do you want them to start at. DFRPG characters start at 250 points, which you *might* equate to 6th or 7th level D&D (it is not easy to correlate). Given that the magic systems are dissimilar, a good idea would be to try to preserve the flavor of what these characters do, are good at, etc. while merging into the new game system. In other words, echoing what Doug said. I've played a lot of both; they're not really easy to convert. Running a campaign based on a 5e book, my conversion of NPCs has been all thematic. A 5e fighter with 18 ST? I'm probably making that guy 16 ST max in DFRPG if he's 250 points or less. That obviously means that I also agree with Doug that going 1:1 on stats is not a great idea. For example, I've been playing GURPS/DFRPG for years, and I do not recall ever seeing a Wizard (or Cleric) go beyond IQ 16. Not that it would be a bad idea, but it's an unusual breakpoint that may not be worth the effort (IQ 16 + Magery 6 = 20 in most spells). An ST 18 knight is super strong, but he or she pays for that by skimping on other advantages (probably Weapon Master). Go with a feel. |
12-28-2020, 11:38 AM | #13 |
Join Date: Sep 2018
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Re: Convert PCs DnD>DFRPG
Please understand this is me at my most helpful. Don't convert characters from D&D to Dungeon Fantasy.
This isn't a rules-swap. It is a fundamentally different approach to dungeon delving gaming. Not only is GURPS a less forgiving/more detailed system, it also rewards different thinking than D&D. Continuation of D&D characters into GURPS creates an expectation that D&D characters will do D&D stuff in a system that just doesn't work that way. Start new with the expectation that this game will be different than what you did before. |
12-29-2020, 12:40 PM | #14 |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Convert PCs DnD>DFRPG
As someone who GMs GURPS and is a player in D&D I really must second what others are saying here. Don't try to straight convert, the systems and how you play is too different.
In D&D you can have the fighter wearing only a some underwear tank huge monsters with his face for a surprisingly long time if he has some levels on them or a healer can spam-heal him. Meanwhile, in GURPS a random guardsman with a Halberd can straight up slice off the arm of the unarmoured fighter (which can easily happen if the fighter f.ex. All-out-attacks). Also the party cleric doesn't make people pop up into the fight just by saying a "healing word" from across the room. Just as an example. Dungeon Delving in GURPS needs to be handled a bit differently from D&D. Porting an existing character and suddenly finding that their high-level fighter cannot gleefully obliterate Brown Bears (and laugh off their attacks) is likely to just be jarring for the players. Letting them reimagine their characters in GURPS is much more likely to give a positive impression, I think.
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12-29-2020, 01:22 PM | #15 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Convert PCs DnD>DFRPG
Eh, in GURPS an unarmored fighter can tank a giant monster for quite a while too, it just looks different (active defenses vs hit points). There's a reasonable argument for the power level variance in D&D 5th edition being smaller than what's normally encountered in GURPS.
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12-29-2020, 01:32 PM | #16 | |
Join Date: Jun 2006
Location: Sweden, Stockholm
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Re: Convert PCs DnD>DFRPG
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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12-30-2020, 03:09 AM | #17 | |
Join Date: Nov 2008
Location: Pennsylvania
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Re: Convert PCs DnD>DFRPG
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Which edition of D&D are you using? Also, do you have an example of one of the characters you're trying to convert? |
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12-31-2020, 07:10 AM | #19 | |
Join Date: Jan 2006
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Re: Convert PCs DnD>DFRPG
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To convert is more of an art than science. There is no objective truth, only subjective feeling of what is right. So here are my (updated) thoughts: 1. A level 1 character should have something like 100-150 points in GURPS/DFRPG. 2. A level is worth somwhere between 20-30 points (and lower levels are ṕrobably worth more. 3. The 250 point templates in DFRPG are probably equivalent to level 5-7 in DnD. So new formula: Level 1 : 100 points. Level 2 : 150 points. +1 level : +25 points. ... Level 6 = 250 points (DFRPG templates). ... Level 10 = 350 points. |
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12-31-2020, 07:12 AM | #20 | |
Join Date: Jan 2006
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Re: Convert PCs DnD>DFRPG
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